The problem is when your player has a sword and you make a flip for him that keeps the sword in the back and does not follow the player and there are a lot of people who suffer from that Did any of you have an idea about how to solve this problem or an explanatory video on YouTube whatever it is
Hi,
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Is the sword a child game object of the character? If not, test that because children get moved along with their parent if you flip the parent like we do, for example, in our Unity 2D course.
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