I was doing so well until I typed in the rock.Render() above the DrawTextureEx() for the map. I didn’t even notice because there was no error and holy crap I just wasted like half an hour rewinding the video through the Prop header and .cpp file to make sure it was all right and it was so, I finally went to the github link to compare my code to find out my beautiful rock was being drawn over. Watch this:
-rock
- No rock
Missing something ain’t it lol