Looking at that area the first glaring thing is the bad geometry, overlapped edges.
Then the other end there is the same issue I can pull verts away from that line as they are not connected there is actually a hole there in reality. Just hidden by the verts being in line.
Extremly Bad Pole here too
This Model can’t be salvaged. Better remodeling!
And all this after I removed 10 Verts by doing remove by distance!
oh damn…
@Veeran It is extremally good experimenting at own, but if you permit me to suggest, experiment after a definite point of learning.
If I were you, I would have taken a break, gone to basics and would come back with vengeance!
What basics exactly, like, topology? I’m trying to learn things that I can’t do properly, guess I need more and more practice
Modelling
To an extent Yes, but I could still see 5 verts without Pole.
The model is bad at many angles.
Wow!
I’ll try again I think
do blocking first!
Clean Geometry, with all clear loop cuts path.
This is not a complicated Model. You just need to approach procedurally.
That is all fine see closer up.
Fixing the other end as in my first image was easy slid the big loop along till its close by verts merges with the end of the sticky up part.
Yes I merged away many verts first too.
What about the ‘TEST’ model thats in the same file (hidden), did I make any mistakes on that model?
can’t make a loop cut still for edge slide, I think.
But salvaged to the point where it will become a good Low Poly
Rework!
My suggestion is still the same.
Hope you won’t mind.
Not sure where you want to loop cut all those quads will.
oh I just deleted … gimme some moment to re donload.
I won’t! I see a lot of mistakes