I can't fix the movement

The movement is really weird as you can see in the video, there is nothing I can think of that needs fixing.

Hi Razzid,

There is a strange bug in Unity which prevents the rocket from flying properly when it is selected in the Hierarchy. Try to select something else and click into the game window once to set Unity’s focus on the game window again.

If that didn’t work, try to remove Time.deltaTime from the AddRelativeForce method. Alternatively, test this potential solution in the Rocket.cs:

bool isThrusting = false;

private void RespondToThrustInput()
{
  isThrusting = Input.GetKey(KeyCode.Space);

  if (isThrusting)
  {
    ApplyThrust();
  }
  else
  {
    audioSource.Stop();
    mainEngineParticles.Stop();
  }
}

private void ApplyThrust()
{
  if (!audioSource.isPlaying)
  {
    audioSource.PlayOneShot(mainEngine);
  }

  mainEngineParticles.Play();
}

private void FixedUpdate()
{
  if (isThrusting)
  {
    rigidBody.AddRelativeForce(Vector3.up * mainThrust, ForceMode.Acceleration);
  }
}

Did this fix the issue?

If it does and if you are experiencing issues with the rotation, you could apply this concept to the rotation code.


See also:

It was probably not working because I had my game screen very small in the corner! Thank you very much!

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