Hoping I’m posting this in the right place…
Ok so, I want to have my character play a crouch animation while the crouch button is held down and stop the animation when it has finished (no looping). When I release the crouch button I want to play an uncrouch animation and as soon as that animation has finished, I want to revert back to my idle/run animations (with looping) ect. (I’ve tried multiple things but there is little to no info online that tells me how to check when my animations have finished)
Even with the code as it is right now for whatever reason, after pressing and releasing crouch once, all my standard animations (running/idle/jumping) stop looping… The problem seems to stem from the uncrouch function as if I release the button before theI have absolutely no idea why that is. Especially after setting looping back to true after the uncrouch function finishes. Any help is appreciated!