How to start or stop sprite flipbook from looping or other alternatives

It is a multicast delegate that is called when the animation is finished playing. I suppose it doesn’t work if it’s looping.

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You are absolutely right! I Just tried it without looping and It worked!

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Thank you so much dan for being so patient with me and helping me out! C++

Much Appreciated!

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didn’t mean to add the c++ part haha

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