how can we have upside down spikes fort our tile maps?
Hi Bdragon,
You could simply rotate the spikes and mushrooms.
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I tried that and it did not work. and I only want some upside down. should I make another tilemap?
You mean another tilemap layer? Sure. You could test that if other solutions did not work.
ok so for this you create a new layer called something like “Upside-down Hazards” Then you zero it out and rotate the Z axis. -180. This will take everything upside down. when you add elements to this new tilemap they will be upside-down . then just tag it as a “Hazard” or “Enemy” like we did in our previous lectures and that will kill your character.
Good job!
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