It might be easier if you post your code in as text, I can’t make out any of that in the video
Hi,
I don’t know in which lecture are you but Ben fixes the rotation issue in lecture “Spit & Polish” (currently #72).
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Rocket : MonoBehaviour
{
Rigidbody rigidBody;
AudioSource audioSource;
// Start is called before the first frame update
void Start()
{
print("Hello world");
rigidBody = GetComponent<Rigidbody>();
audioSource = GetComponent<AudioSource>();
}
private void Rotate()
{
rigidBody.freezeRotation = false; // take manual control of rotation
if (Input.GetKey(KeyCode.A))
{
transform.Rotate(Vector3.forward);
}
else if (Input.GetKey(KeyCode.D))
{
transform.Rotate(-Vector3.forward);
}
rigidBody.freezeRotation = true; // resume physics control of rotation
}
void Thrust()
{
if (Input.GetKey(KeyCode.Space))
{
rigidBody.AddRelativeForce(Vector3.up);
if (!audioSource.isPlaying)
audioSource.Play();
}
else audioSource.Stop();
}
// Update is called once per frame
void Update()
{
print("second");
Thrust();
Rotate();
}
}
Thank you
Yes. A little bit. It looks better
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