the documentation provided by unreal is infuriating at the moment. By time it got worse somehow.
How can I check what are the Signatures, that are necessary for the function im about to bind to a delegate?
These are defined using a series of macros and if you understand how the macros work, then you can work out the parameters required by the delegates. I don’t have access to a computer right now so can’t give you an example at the moment.
The unreal documentation was actually quite good when I first used the engine, back around 4.20 but I think they switched to auto generated docs. I do understand why as the engine is huge but it is not helpful any more.
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