i thought about just copy and pasting the methods from the weapon config script and adding them to the equipment but idk if i shoudl do that or if theres a better way to implement that
Do you mean equipping them so that the character’s showing what they are wearing?
For shields, this is easy, and done the exact same way weapons are, attaching the instantiated shield to a fixed transform on the character.
For armor, this is tricky, because there are many (many!) different setups for this, none of them free, and all of them completely different.
Most use a setup where the character is broken down into multiple meshes, and you activate and deactiveate meshes based on what is currently being worn. This is an involved process, and far beyond the scope of this course.
ahh yeah i cant re mesh all of that but the shield is noted
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