How do I run a WebGL build locally?

Hi Timur,

Theoretically, you should be able to run the WebGL build locally. However, due to security restrictions of your browser, it might be that you get a problem due to CORS.

I usually set privacy.file_unique_origin to false in the settings of Firefox to test my game locally, then set it back to true. See here. (You do not have to download anything.)


See also: