Hi Thomas,
Welcome to our community!
I agree with Michael and bixarrio. This lecture is not crucial, and sine and tau are not needed to make a game object oscillate between two points.
Vector3 variables, transform.position
and if-statements would have been sufficient. If you want to challenge yourself, you could try to make your game object oscillate with these three things. However, the result will look/feel a bit different because the game object will not slow down near the two points.
Nevertheless, every game developer should at least know that something like sine exists because the sine function is widely used to create certain effects. If you see it somewhere in other people’s code, you should know that it’s “one of those maths methods”.
it’s such a new concept to me that I’m not sure what to do.
Do what the majority of us do when encountering things we don’t understand at the first onset and do not need “right now”: Focus on completing your project. Our days have 24h only. We have to set priorities, and we know that we cannot learn everything there is. We don’t use sine and tau again in this course, so it is perfectly fine to “forget” about them.
See also: