This is my project post, where I am going to update my progress in the coming days / weeks.
It would be cool if others like to adapt this format. That way we can all share our updates nicely bundled in one thread per project.
- LowPoly Landscape
- selfmade HoverTank in Blender
- Textured in Substance Painter
- c++ hover actor component
I found a blueprint hover mechanism on the UE4 forums. Thanks to this course I was able to rewrite it as independent c++ actor component following the steps from @ben with his Tank Aiming Component!
If you are interested in how I made the tank model, I streamed some of the development at:
Twitch Highlights - GamedevCala
Update 22-Jun-2016 - added an emissive crystal formation (Blender and Substance Painter) for foliage tests. Fun stuff!
Update 09-Jul-2016 - Short footage with moving and shooting hovertanks
Fail Faster - there is no instant win
GamedevCala - Twitter: @GamedevCala - Blog: nerd-time.com - Twitch: GamedevCala