Host
works well in the editor, but when I launch a standalone game instance, it inexplicably crashes, and the VS debugging tool hints at some access violation in UE4Editor-Engine.dll
, even though I have null guarded my Engine
and World
pointers (unlike @sampattuzzi, I don’t use the ensure...return
pattern, simply checking them off in an if
scope).
Also confirming:
- tried replacing with
ensure...return
, doesn’t work - Wiped
Binaries\Win64
andIntermediate
and rebuilt .sln file, just to make sure - launching a standalone instance from within the editor crashes it instantly.