Host works well in the editor, but when I launch a standalone game instance, it inexplicably crashes, and the VS debugging tool hints at some access violation in
UE4Editor-Engine.dll, even though I have null guarded my
World pointers (unlike @sampattuzzi, I don’t use the
ensure...return pattern, simply checking them off in an
- tried replacing with
ensure...return, doesn’t work
Intermediateand rebuilt .sln file, just to make sure
- launching a standalone instance from within the editor crashes it instantly.