Hips : Position on an Animation Set to Humanoid with an Avatar

In this tutorial in order to disable root motion we delete:
Hips : Position > Position.z
What is the equivalent of Hips : Position > Position.z in an animation set to humanoid with an avatar?
Is it one of the following? Animator.Root Q? Animator.Root T? Or Animator.Motion Q? Animator.Motion T?
Thank you

Animator.Root.T is the position. Animator.Root.Q is the rotation.

Ok thanks :+1:

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