Here’s my final render of the Low poly Landscapes course. :)

So it took me waaay longer than it should because I wanted to do many things differently and bring at least some originality to the scene. Then of course I got frustrated because I knew that if I had just followed the instructions, I could have been already doing the next project long ago. So, I hurried up and finished the thing as fast as I could and shared here to hear any of your opinions.

All in all, I think I’ve learned quite a lot about building the scene and using different modelling techniques from this course but in the end, the most valuable lesson for was, that in order to prevent getting stuck and frustrated again in the future, I’ll have to focus on finishing projects faster and moving on. The biggest challange will be to do that while still continuing to experiment and try doing extra stuff on my own (which I think is also important for my progress).

Please give me any kind of feedback on the final outcome and let me know whether you think that it is better to experiment more when learning (even at the cost of work speed) or just to dedicate one self to the results.

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This is soo true. You can get quickly lost in all possibilities, wanting to have the best solution, or being creative. But just do the challenge asked for. Do many small projects, like the Blender Collab group, every week a new challenge. With a deadline, you need to manage your time.

I like your project, but it’s a bit dark. No vibrant colors. I know you wanted to have to windows lit. But basically, you need a sun lamp and change the angle to get softer shadows. Then increase the emission of the windows.
The house could have more ‘body’. It is the main attraction in the scene and is relative small.

Well done making your house a little different but using the same things taught.

The same techniques can be used to make all sorts of different versions. So experimenting is essential, especially with the subject.

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