Here is my demo from this course

I added more enemies, a roaming state (where the enemy is “circling” around the player), a special attack for the player, some VFX and SFX.

And also a more “precise” way to apply force to the attack, to make it more proportional to the distance from the target. This give a little help for the player which is less swinging in the wind, and give a more “feel good” gameplay (in my opinion of course).

Don’t hesitate to give your opinions. :wink:

Edit : Oh and there is a Attack Ticket Manager. What the hell is this ? Think about some bruce lee movie where the bad guys come to fight him one by one instead of all attacking at the same time. Each monster must have a Attack Ticket to … attack. And there is a limited number of tickets, so even if there is like 10 monsters around the player, only 3/4 will attack.

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Congratulations on your demo :partying_face:

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