Help: Strange Freeze Rotation issue

Greetings!

I noticed something rather strange when I was implementing my version of thrust. When I run in the editor, the two check marks to lock the rotation disappear. I can seem to get the “rocket” to get off the intended rotation.

Is there a setting in the editor to address this?

If not, is it somehow related to the freeze rotation called in Rotation()?

Any advice would help as I am trying to tread slightly off the beaten path, and I noticed this could be what is thwarting my idea.

Before hitting play:

After hitting play:

I am now noticing that this is happening in the video during this lesson as well. Wondering if this is normal or something addressed later.

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