Greetings!
I noticed something rather strange when I was implementing my version of thrust. When I run in the editor, the two check marks to lock the rotation disappear. I can seem to get the “rocket” to get off the intended rotation.
Is there a setting in the editor to address this?
If not, is it somehow related to the freeze rotation called in Rotation()?
Any advice would help as I am trying to tread slightly off the beaten path, and I noticed this could be what is thwarting my idea.
Before hitting play:
After hitting play: