Not sure what gazillion tris that is?!
Looks like a Blender 4 glitch.
Not sure what gazillion tris that is?!
Looks like a Blender 4 glitch.
Those of us who used to do bit-byte level programming back in the days before compilers did a better job automatically (and you passed dinosaurs on the way to work) got used to looking at numbers and figuring out where they came from, especially trying to relate them to powers of 2. The number of triangles is:
2^64 - 13989888
So, Iβd say itβs an overflow (well, underflow) condition in Blender. For some reason, a negative number of triangles was counted, assuming 64-bit integers used in the count.