Hello Sam I have two questions:
- why is not work HasAuthority() function. I get the LogMess both screens

- In the PuzzlePlatforms we don’t use RPC and client state update without it. I meant lecture N6
https://www.udemy.com/course/unrealmultiplayer/learn/lecture/7764312#overview
what is different here?
It really helps if you post questions as separate posts in the ask category. It saves me having to move it for you.
Not sure why this is happening for you without more information. How are you launching the games?
The CharacterMovement component is calling RPCs for us in the background. This is the beauty of using components, they can do a lot for us.
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