Has anyone managed to get this working on a Mac?

There is no solution offered in the comment below and I am unable to get it working though it is listening on port 7777. The client just doesn’t load.

I receive the following “critical error”

SIGSEGV: invalid attempt to access memory at address 0x3
0x04670797 UE4Editor-Core.dylib!FGenericPlatformMisc::RaiseException(unsigned int)   [UnknownFile]) 
0x04807a33 UE4Editor-Core.dylib!FMacErrorOutputDevice::Serialize(char16_t const*, ELogVerbosity::Type, FName const&)   [UnknownFile]) 
0x048ec5e9 UE4Editor-Core.dylib!FOutputDevice::LogfImpl(char16_t const*, ...)   [UnknownFile]) 
0x0486c5fe UE4Editor-Core.dylib!AssertFailedImplV(char const*, char const*, int, char16_t const*, __va_list_tag*)   [UnknownFile]) 
0x0486c494 UE4Editor-Core.dylib!FDebug::CheckVerifyFailedImpl(char const*, char const*, int, char16_t const*, ...)   [UnknownFile]) 
0x07a3af78 UE4Editor-Engine.dylib!FVirtualTextureChunkDDCCache::Initialize()   [UnknownFile]) 
0x07a3b78d UE4Editor-Engine.dylib!FVirtualTextureChunkStreamingManager::FVirtualTextureChunkStreamingManager()   [UnknownFile]) 
0x06a27a21 UE4Editor-Engine.dylib!FStreamingManagerCollection::FStreamingManagerCollection()   [UnknownFile]) 
0x06a259f8 UE4Editor-Engine.dylib!IStreamingManager::Get()   [UnknownFile]) 
0x03f31e70 UE4Editor!FEngineLoop::Exit()   [UnknownFile]) 
0x03f32773 UE4Editor!GuardedMain(char16_t const*)   [UnknownFile]) 
0x03f4efcf UE4Editor!-[UE4AppDelegate runGameThread:]   [UnknownFile]) 
0x047da331 UE4Editor-Core.dylib!-[FCocoaGameThread main]   [UnknownFile]) 
0x3119f7a2 Foundation!__NSThread__start__()   [UnknownFile]) 
0x68d10109 libsystem_pthread.dylib!_pthread_start()   [UnknownFile]) 
0x68d0bb8b libsystem_pthread.dylib!thread_start()   [UnknownFile])

I am also encountering the same thing.
I am trying to fix it.
When I do ?listen after my map id it dosen’t work.
But I managed to lauch it.