Gurruk in the Forest

I finally completed the character course! Thanks GameDev.tv team and @Grant_Abbitt for making it! And thanks to the community here for all the feedback and encouragements along the way!

At the end I decided to import the character to Unreal Engine and test out real time ray tracing*. I’ve created simple character controller with simple animation blueprint and used Forest Environment Set by NatureManufacture to showcase the Ogre. Here is the final result:


`* Unfortunately some of the foliage shaders are not made for ray tracing or there is some problem with translucency in UE4, so I had to use rastarized version of translucency (which have big impact on the quality IMO)

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This is awesome!!

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He takes some rest after a hard day work smashing and slaughter :wink:
Great achievement!

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That’s What I’m talking about :+1:

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Congratulations on course completion! You give me something to aspire to myself. Excellent work. Cheers!!

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