I finally completed the character course! Thanks GameDev.tv team and @Grant_Abbitt for making it! And thanks to the community here for all the feedback and encouragements along the way!
At the end I decided to import the character to Unreal Engine and test out real time ray tracing*. I’ve created simple character controller with simple animation blueprint and used Forest Environment Set by NatureManufacture to showcase the Ogre. Here is the final result:
`* Unfortunately some of the foliage shaders are not made for ray tracing or there is some problem with translucency in UE4, so I had to use rastarized version of translucency (which have big impact on the quality IMO)