Yesterday I’ve concluded my Robot entry in the weekly collab. Working with Blender Cycles with GPU mode turned on. I’m using CUDA as a setting in the preferences.
Tonight I wanted to start with the next collab subject, involving glass. So I need Cycles and GPU turned on. I didn’t have a (known to me) Blender update, currently using 3.3.0
But now I can’t turn on my GPU. Blender states:
No compatible GPU’s found for Cycles
Requires NVIDIA GPU with compute capability 3.0
And this is strange, normally I could choose between onboard Intel GPU or NVidia.
Now both are invisible to the software … Even good old onboard Intel. What happened with compute capability?
Pretend it’s Windows and try restarting. It might just work.
Actually, I was trying CUDA programming on a Linux box (a decade ago) stuffed with graphics cards. (it was under my desk and made a good space heater) From time to time, a memory error would make the cards hang and I had to reboot. I think modern cards are more resilient to memory errors, but it still might work.
Hurrah! A reboot did the trick.
Got a nice message about CUDA-supported GPUs.
But I did also some investigation about my graphics card.
My NVIDIA Quadro K3000M (2012) is a laptop thingy.
If this card at speed factor 1 (relative Performance).
A GeForce RTX 3090 Ti is 31 times faster.
So, do you need a high-end card to create beautiful scenes?
No, it helps only in development time and complex scenes.
And with the new CyclesX I have already an improved preview view.
Thanks to you all!
Have fun, and show what you are working on.
Note: Also strange, all replies got automatically “Solution” marked.