Going trough the map when using server travel

Hello everyone, right now i’m following the Unreal Multiplayer Master: Video Game Dev In C++ Course and when i use the Server travel to load another map the character just goes trough the map, any ideas how to resolve that?

	GetWorld()->ServerTravel("/Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap?listen");

any ideeas how to resolve this?

Hi Capmare and welcome to the community. I hope I understand the question correctly. My understanding is the character is falling through the floor of the level when the character is spawned in.?

If this is the case, check the network player start or player start position in the level.The character may be spawning too low and passing through the floor.

Hey beegeedee, thank you for your answer, i found out what the problem was after a while, it seems that if i start the game from engine i need to start it as a listen server and remove

.ThirdPersonExampleMap
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