Hi Guys,
First of all i appreciate that when things are not as expected or overlooked that discussions can get heated but please keep the insults out of the forums as we do not feel this is productive to the discussion.
I’m going to break down my reply best i can to address all the points highlighted in this thread.
Project Boost.
This is the second project in the course and it introduces some basic concepts in programming using 3D models and although it does not move in 3D as we lock those rotations it is technically still a 3D game.
You could make this completely 3D by unlocking those rotations and using the W and S keys to rotate in those directions but we felt like in the unity course applying those concepts detracts from the learning that is being taught in this section.
It does depend on your viewpoint of what a 2.5D is be that a 3D game which gives an isometric perspective (which is what project boost is close to being but not exactly) or a 2D game that gives a 3D perspective that is much like the DOOM game.
Upcoming sections.
These will be in a way similar to our current unity course content as we are trying to make it both easy for new learners to get into Godot but also aid those that wish to transition from Unity to Godot given the current view of the community with unity’s recent announcements and the apparent loss of trust with the company.
These will be totally in 3D with a FPS game at the end of the content.
Regards to Early Access.
We will always look to make this clearer in the future and it appears that in this case it was overlooked and i will get back to the advertising team to see if we can find ways to make this more apparent.
There is more content to come as shown in the screenshots on the sales page and will be released as it is made.
With regards to the current Unity courses.
I have had discussions with the production team in the past with regards to the 3D course in particular as students have mentioned a few times on the forums that there is a jump in the degree of difficulty between sections in that course. At the moment we are looking at Godot to get content out as that is what we are being fed back to that the majority of the students want.
We do have a few other Godot courses in prototyping so watch this space for that.
I will however pass the feedback onto the production team
Unreal Courses.
We are constantly on the look out for instructors to make unreal C++ content so if you have a suggestion for a you tuber that has been helpful in your learning please do give us a shout and we can then see if they would like to work with us.
So to sum up the Godot 3D course.
Its 3D mechanics
Its restricted on one axis
This to help balance between new students and ones like the OP coming from Unity so that we are not distracting from the learning of a new engine and new language by overwhelming people in the first two sections.
Lifetime Membership.
The advantage of the lifetime membership is you not only get access to the back catalog of all our courses but also anything that we produce in the future.
With regards to certifications and job applications.
We have a “Getting a job in the industry course” that covers a lot of content on the best avenues to get into a job following our courses and in Rick’s experience that does not solely rely on certificates but a portfolio of work that is based upon courses and work done after those courses.
Making a portfolio as suggested above shows an employer that you can not only follow a brief but take the knowledge of what you know and expand that into your own uses.
It might be a good option to follow the “Getting a job” course as its packed full of useful information from Rick.
I hope this helps answer some of the points made here and questions that you may have.
Marc Carlyon
GameDev.tv Support Leader