There’s a good chance that the version of OpenGL that’s set as the default (3.3) is too new for your laptop. What installation steps did you use for Raylib? I’m pretty sure the Homebrew version doesn’t use dev branches for Raylib
When I tried to use Homebrew I couldn’t get Raylib installed correctly (Due to my lack of Linux knowledge probably). I used the Linux guide on github, used make and a static library.