If I wanted to draw a ray straight down from an object relative to the world, how would I do that? Or just generally when I want to get information related to a transform is there a way to do that in local vs world?
Edit: This turned out to be an easier problem to solve than I thought. Vector.up/right/etc seem to be local, and transform.up/right/forward seem to be world space. At least I’m pretty sure they are.