OK so I’m midway through Implementing Brian’s brand new RPG and Third Person Integration project into my main project, and I noticed something I didn’t even notice in my prototype (for reference, this issue was there from the start of my PERSONAL PROJECT implementation, and I’m about to enter the attacking states…)
For god knows what reason, when my game starts or any sort of raycast action occurs, my game automatically pauses (using the gameplay pause button) in the unity engine itself (issue does not persist to the main game, but I’m obviously dealing with a plethora of bugs that remain after we have deleted the raycasting system from the game… so now I can’t craft, woodcut or do any of these actions easily anymore…). Whenever I get attacked by an NPC, it automatically pauses me. Whenever I try pick an item up, it pauses me…
How do I stop the engine from automatically pausing? When I was implementing that course into the RPG Master copy, that issue wasn’t there…