At one point Rick, in this lecture went to all the levels and drags the Game Session prefab in the hierarchy…but why tho? is’t created and persist via script through all the levels? I did not drag them and when i play the levels Game session is persist fine in all levels…
There is a reason that i not understamd yet to doing it so?
Hi,
No, you understood everything correctly. I think Rick wanted to show that the superfluous GameSession objects get destroyed automatically, and only our persistent GameSession object remains.
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oh ok, thanks per the response!
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