Game pauses after each ball collision with block


After loading the next level - Unity starts the scene as “paused”. I will then “un-pause”, click to launch ball, collide with a block, then the game pauses again. This continues with every collision.
I have noticed the error: NullReferenceException: Object reference not set to an instance of an object Block.DestroyBlock (). This appears to exist for every block.

How do I prevent this from occurring, or is it an issue with the script?


Solved. image

The “Error Pause” button stops game from pausing.


Nice, I didn’t even notice that was there. Now I can stop trying to pause

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