After loading the next level - Unity starts the scene as “paused”. I will then “un-pause”, click to launch ball, collide with a block, then the game pauses again. This continues with every collision.
I have noticed the error: NullReferenceException: Object reference not set to an instance of an object Block.DestroyBlock (). This appears to exist for every block.
How do I prevent this from occurring, or is it an issue with the script?