I have been trying to fix this crash but nothing seems to work. I have rewatched the lecture and compared the code but i don’t feel like i have miss out anything.
I know the problem is related to the this->addToViewport() call because I commented each line of the new code to see what was causing the crash. The log output of the crash wasn’t very useful.
I don’t know what I could try next so any idea is appreciated.
Here is the code:
PuzzlePlatformsGameInstance.cpp
// Fill out your copyright notice in the Description page of Project Settings.
#include "PuzzlePlatformsGameInstance.h"
#include "Engine/Engine.h"
#include "UObject/ConstructorHelpers.h"
#include "Blueprint/UserWidget.h"
#include "MenuSystem/ConnectionMenu.h"
#include "MenuSystem/MenuWidget.h"
UPuzzlePlatformsGameInstance::UPuzzlePlatformsGameInstance(const FObjectInitializer & ObjectInitializer)
{
ConstructorHelpers::FClassFinder<UUserWidget> ConnectionMenu(TEXT("/Game/MenuSystem/WBP_ConnectionMenu"));
if (!ensure(ConnectionMenu.Class != nullptr)) return;
MenuClass = ConnectionMenu.Class;
ConstructorHelpers::FClassFinder<UUserWidget> PauseMenuBPClass(TEXT("/Game/MenuSystem/WBP_PauseMenu"));
if (!ensure(PauseMenuBPClass.Class != nullptr)) return;
PauseMenuClass = PauseMenuBPClass.Class;
}
void UPuzzlePlatformsGameInstance::Init()
{
UE_LOG(LogTemp, Warning, TEXT("Found class %s"), *MenuClass->GetName());
}
void UPuzzlePlatformsGameInstance::Host()
{
if (Menu != nullptr)
{
Menu->Teardown();
}
UEngine* Engine = GetEngine();
if (!ensure (Engine != nullptr)) return;
Engine->AddOnScreenDebugMessage(0, 2.5f, FColor::Green, TEXT("Hosting"));
UWorld* World = GetWorld();
if (!ensure (World !=nullptr)) return;
World->ServerTravel(TEXT("/Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap?listen"));
}
void UPuzzlePlatformsGameInstance::Join(const FString& Address)
{
if (Menu != nullptr)
{
Menu->Teardown();
}
UEngine* Engine = GetEngine();
if (!ensure (Engine != nullptr)) return;
Engine->AddOnScreenDebugMessage(0, 2.5f, FColor::Green, FString::Printf(TEXT("Joining %s"), *Address));
APlayerController* PlayerController = GetFirstLocalPlayerController();
if (!ensure (PlayerController != nullptr)) return;
PlayerController->ClientTravel(Address, ETravelType::TRAVEL_Absolute, false);
}
void UPuzzlePlatformsGameInstance::LoadMenu()
{
if (!ensure (MenuClass !=nullptr)) return;
Menu = CreateWidget<UConnectionMenu>(this, MenuClass);
if (!ensure(Menu != nullptr)) return;
Menu->Setup();
Menu->SetMenuInterface(this);
}
void UPuzzlePlatformsGameInstance::InGameLoadMenu()
{
if (!ensure (PauseMenuClass !=nullptr)) return;
UMenuWidget* LocalMenu = CreateWidget<UMenuWidget>(this, PauseMenuClass);
if (!ensure(LocalMenu != nullptr)) return;
LocalMenu->Setup();
LocalMenu->SetMenuInterface(this);
}
PuzzlePlatformsGameInstance.h
// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "Engine/GameInstance.h"
#include "MenuSystem/MenuInterface.h"
#include "PuzzlePlatformsGameInstance.generated.h"
/**
*
*/
UCLASS()
class PUZZLEPLATFORMS_API UPuzzlePlatformsGameInstance : public UGameInstance, public IMenuInterface
{
GENERATED_BODY()
public:
UPuzzlePlatformsGameInstance(const FObjectInitializer & ObjectInitializer);
virtual void Init();
UFUNCTION(Exec)
void Host();
UFUNCTION(Exec)
void Join(const FString& Address);
UFUNCTION(BlueprintCallable, Exec)
void LoadMenu();
UFUNCTION(BlueprintCallable, Exec)
void InGameLoadMenu();
private:
TSubclassOf<class UUserWidget> MenuClass;
TSubclassOf<class UUserWidget> PauseMenuClass;
class UConnectionMenu* Menu;
};
MenuWidget.cpp
// Fill out your copyright notice in the Description page of Project Settings.
#include "MenuWidget.h"
#include "Engine/World.h"
void UMenuWidget::Setup()
{
this->AddToViewport();
UWorld* World = GetWorld();
if (!ensure (World !=nullptr)) return;
APlayerController* PlayerController = World->GetFirstPlayerController();
if (!ensure (PlayerController != nullptr)) return;
FInputModeUIOnly InputMode;
InputMode.SetWidgetToFocus(this->TakeWidget());
InputMode.SetLockMouseToViewportBehavior(EMouseLockMode::DoNotLock);
PlayerController->SetInputMode(InputMode);
PlayerController->bShowMouseCursor = true;
}
void UMenuWidget::Teardown()
{
this->RemoveFromViewport();
UWorld* World = GetWorld();
if (!ensure (World !=nullptr)) return;
APlayerController* PlayerController = World->GetFirstPlayerController();
if (!ensure (PlayerController != nullptr)) return;
FInputModeGameOnly InputMode;
PlayerController->SetInputMode(InputMode);
PlayerController->bShowMouseCursor = false;
}
void UMenuWidget::SetMenuInterface(IMenuInterface* Interface)
{
if (Interface == nullptr) return;
InterfaceToMenu = Interface;
}
MenuWidget.h
// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "Blueprint/UserWidget.h"
#include "MenuInterface.h"
#include "MenuWidget.generated.h"
/**
*
*/
UCLASS()
class PUZZLEPLATFORMS_API UMenuWidget : public UUserWidget
{
GENERATED_BODY()
public:
void SetMenuInterface(IMenuInterface* Interface);
void Setup();
void Teardown();
protected:
IMenuInterface* InterfaceToMenu;
};
PauseMenu.cpp
// Fill out your copyright notice in the Description page of Project Settings.
#include "PauseMenu.h"
#include "Components/Button.h"
bool UPauseMenu::Initialize()
{
if (Quit == nullptr) return false;
Quit->OnClicked.AddDynamic( this, &UPauseMenu::OnQuitClicked);
if (Cancel == nullptr) return false;
Cancel->OnClicked.AddDynamic(this, &UPauseMenu::OnCancelClicked);
return true;
}
void UPauseMenu::OnCancelClicked()
{
UE_LOG(LogTemp, Warning, TEXT("CANCEL CLICKED"));
}
void UPauseMenu::OnQuitClicked()
{
UE_LOG(LogTemp, Warning, TEXT("CANCEL CLICKED"));
}
PauseMenu.h
// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "MenuWidget.h"
#include "PauseMenu.generated.h"
/**
*
*/
UCLASS()
class PUZZLEPLATFORMS_API UPauseMenu : public UMenuWidget
{
GENERATED_BODY()
protected:
virtual bool Initialize() override;
UPROPERTY(meta = (BindWidget))
class UButton* Quit;
UPROPERTY(meta = (BindWidget))
class UButton* Cancel;
UFUNCTION()
void OnCancelClicked();
UFUNCTION()
void OnQuitClicked();
};
And the log of the crash (part of the initial log is cut because of length limit on the forum):
LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
LogInit: Object subsystem initialized
LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
LogConfig: Setting CVar [[r.setres:1280x720]]
[2021.06.20-12.02.07:706][ 0]LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
[2021.06.20-12.02.07:706][ 0]LogConfig: Setting CVar [[r.setres:1280x720]]
[2021.06.20-12.02.07:706][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/Windows/Engine.ini]
[2021.06.20-12.02.07:706][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
[2021.06.20-12.02.07:706][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/Windows/Engine.ini]
[2021.06.20-12.02.07:706][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/Windows/Engine.ini]
[2021.06.20-12.02.07:706][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2021.06.20-12.02.07:706][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
[2021.06.20-12.02.07:706][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
[2021.06.20-12.02.07:706][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
[2021.06.20-12.02.07:706][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2021.06.20-12.02.07:706][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
[2021.06.20-12.02.07:707][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
[2021.06.20-12.02.07:707][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2021.06.20-12.02.07:707][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2021.06.20-12.02.07:707][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2021.06.20-12.02.07:707][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2021.06.20-12.02.07:707][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[2021.06.20-12.02.07:707][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2021.06.20-12.02.07:707][ 0]LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
[2021.06.20-12.02.07:707][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/Windows/Engine.ini]
[2021.06.20-12.02.07:707][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2021.06.20-12.02.07:707][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
[2021.06.20-12.02.07:707][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
[2021.06.20-12.02.07:707][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2021.06.20-12.02.07:707][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
[2021.06.20-12.02.07:707][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2021.06.20-12.02.07:707][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]]
[2021.06.20-12.02.07:707][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2021.06.20-12.02.07:707][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
[2021.06.20-12.02.07:707][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
[2021.06.20-12.02.07:707][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
[2021.06.20-12.02.07:707][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
[2021.06.20-12.02.07:707][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
[2021.06.20-12.02.07:707][ 0]LogConfig: Setting CVar [[gc.MultithreadedDestructionEnabled:1]]
[2021.06.20-12.02.07:707][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/Windows/Engine.ini]
[2021.06.20-12.02.07:707][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/Windows/Engine.ini]
[2021.06.20-12.02.07:791][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/Windows/Scalability.ini]
[2021.06.20-12.02.07:791][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
[2021.06.20-12.02.07:791][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
[2021.06.20-12.02.07:791][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/Windows/Scalability.ini]
[2021.06.20-12.02.07:791][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
[2021.06.20-12.02.07:791][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/Windows/Scalability.ini]
[2021.06.20-12.02.07:791][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
[2021.06.20-12.02.07:791][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
[2021.06.20-12.02.07:792][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
[2021.06.20-12.02.07:792][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
[2021.06.20-12.02.07:792][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
[2021.06.20-12.02.07:792][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
[2021.06.20-12.02.07:792][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
[2021.06.20-12.02.07:792][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2021.06.20-12.02.07:792][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2021.06.20-12.02.07:792][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
[2021.06.20-12.02.07:792][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
[2021.06.20-12.02.07:792][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
[2021.06.20-12.02.07:792][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
[2021.06.20-12.02.07:792][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
[2021.06.20-12.02.07:792][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
[2021.06.20-12.02.07:792][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2021.06.20-12.02.07:792][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
[2021.06.20-12.02.07:792][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
[2021.06.20-12.02.07:792][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/Windows/Scalability.ini]
[2021.06.20-12.02.07:792][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
[2021.06.20-12.02.07:792][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2021.06.20-12.02.07:792][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
[2021.06.20-12.02.07:792][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
[2021.06.20-12.02.07:792][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2021.06.20-12.02.07:792][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
[2021.06.20-12.02.07:792][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
[2021.06.20-12.02.07:792][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
[2021.06.20-12.02.07:792][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
[2021.06.20-12.02.07:792][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
[2021.06.20-12.02.07:792][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
[2021.06.20-12.02.07:792][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
[2021.06.20-12.02.07:792][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
[2021.06.20-12.02.07:792][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
[2021.06.20-12.02.07:792][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
[2021.06.20-12.02.07:792][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
[2021.06.20-12.02.07:792][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
[2021.06.20-12.02.07:792][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2021.06.20-12.02.07:792][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2021.06.20-12.02.07:792][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2021.06.20-12.02.07:792][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2021.06.20-12.02.07:792][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2021.06.20-12.02.07:792][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2021.06.20-12.02.07:792][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2021.06.20-12.02.07:792][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2021.06.20-12.02.07:792][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2021.06.20-12.02.07:792][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2021.06.20-12.02.07:792][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2021.06.20-12.02.07:792][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2021.06.20-12.02.07:792][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2021.06.20-12.02.07:792][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/Windows/Scalability.ini]
[2021.06.20-12.02.07:792][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
[2021.06.20-12.02.07:792][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2021.06.20-12.02.07:792][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2021.06.20-12.02.07:792][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
[2021.06.20-12.02.07:792][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
[2021.06.20-12.02.07:792][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
[2021.06.20-12.02.07:792][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2021.06.20-12.02.07:792][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
[2021.06.20-12.02.07:792][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2021.06.20-12.02.07:792][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/Windows/Scalability.ini]
[2021.06.20-12.02.07:792][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
[2021.06.20-12.02.07:792][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
[2021.06.20-12.02.07:792][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
[2021.06.20-12.02.07:792][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
[2021.06.20-12.02.07:792][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
[2021.06.20-12.02.07:792][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
[2021.06.20-12.02.07:792][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
[2021.06.20-12.02.07:792][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2021.06.20-12.02.07:792][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]]
[2021.06.20-12.02.07:792][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
[2021.06.20-12.02.07:792][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
[2021.06.20-12.02.07:792][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
[2021.06.20-12.02.07:792][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
[2021.06.20-12.02.07:792][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]]
[2021.06.20-12.02.07:792][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
[2021.06.20-12.02.07:792][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
[2021.06.20-12.02.07:792][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2021.06.20-12.02.07:793][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2021.06.20-12.02.07:793][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2021.06.20-12.02.07:793][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2021.06.20-12.02.07:793][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2021.06.20-12.02.07:793][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2021.06.20-12.02.07:793][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2021.06.20-12.02.07:793][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2021.06.20-12.02.07:793][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2021.06.20-12.02.07:793][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2021.06.20-12.02.07:793][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2021.06.20-12.02.07:793][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/Windows/Scalability.ini]
[2021.06.20-12.02.07:793][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
[2021.06.20-12.02.07:793][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
[2021.06.20-12.02.07:793][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/Windows/Scalability.ini]
[2021.06.20-12.02.07:793][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2021.06.20-12.02.07:793][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2021.06.20-12.02.07:793][ 0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2021.06.20-12.02.07:793][ 0]LogInit: Selected Device Profile: [Windows]
[2021.06.20-12.02.07:793][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2021.06.20-12.02.07:793][ 0]LogHAL: Display: Platform has ~ 16 GB [17123344384 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2021.06.20-12.02.07:793][ 0]LogInit: Going up to parent DeviceProfile []
[2021.06.20-12.02.07:793][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/Windows/Scalability.ini]
[2021.06.20-12.02.07:793][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
[2021.06.20-12.02.07:793][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
[2021.06.20-12.02.07:793][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/Windows/Scalability.ini]
[2021.06.20-12.02.07:793][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
[2021.06.20-12.02.07:793][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/Windows/Scalability.ini]
[2021.06.20-12.02.07:793][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
[2021.06.20-12.02.07:793][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
[2021.06.20-12.02.07:793][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
[2021.06.20-12.02.07:793][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
[2021.06.20-12.02.07:793][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
[2021.06.20-12.02.07:793][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
[2021.06.20-12.02.07:793][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
[2021.06.20-12.02.07:793][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2021.06.20-12.02.07:793][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2021.06.20-12.02.07:793][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
[2021.06.20-12.02.07:793][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
[2021.06.20-12.02.07:793][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
[2021.06.20-12.02.07:793][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
[2021.06.20-12.02.07:793][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
[2021.06.20-12.02.07:793][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
[2021.06.20-12.02.07:793][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2021.06.20-12.02.07:793][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
[2021.06.20-12.02.07:793][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
[2021.06.20-12.02.07:793][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/Windows/Scalability.ini]
[2021.06.20-12.02.07:793][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
[2021.06.20-12.02.07:793][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2021.06.20-12.02.07:793][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
[2021.06.20-12.02.07:793][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
[2021.06.20-12.02.07:793][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2021.06.20-12.02.07:793][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
[2021.06.20-12.02.07:793][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
[2021.06.20-12.02.07:793][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
[2021.06.20-12.02.07:793][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
[2021.06.20-12.02.07:793][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
[2021.06.20-12.02.07:793][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
[2021.06.20-12.02.07:793][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
[2021.06.20-12.02.07:793][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
[2021.06.20-12.02.07:793][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
[2021.06.20-12.02.07:793][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
[2021.06.20-12.02.07:793][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
[2021.06.20-12.02.07:793][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
[2021.06.20-12.02.07:793][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2021.06.20-12.02.07:793][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2021.06.20-12.02.07:793][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2021.06.20-12.02.07:794][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2021.06.20-12.02.07:794][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2021.06.20-12.02.07:794][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2021.06.20-12.02.07:794][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2021.06.20-12.02.07:794][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2021.06.20-12.02.07:794][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2021.06.20-12.02.07:794][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2021.06.20-12.02.07:794][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2021.06.20-12.02.07:794][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2021.06.20-12.02.07:794][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2021.06.20-12.02.07:794][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/Windows/Scalability.ini]
[2021.06.20-12.02.07:794][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
[2021.06.20-12.02.07:794][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2021.06.20-12.02.07:794][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2021.06.20-12.02.07:794][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
[2021.06.20-12.02.07:794][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
[2021.06.20-12.02.07:794][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
[2021.06.20-12.02.07:794][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2021.06.20-12.02.07:794][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
[2021.06.20-12.02.07:794][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2021.06.20-12.02.07:794][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/Windows/Scalability.ini]
[2021.06.20-12.02.07:794][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
[2021.06.20-12.02.07:794][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
[2021.06.20-12.02.07:794][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
[2021.06.20-12.02.07:794][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
[2021.06.20-12.02.07:794][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
[2021.06.20-12.02.07:794][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
[2021.06.20-12.02.07:794][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
[2021.06.20-12.02.07:794][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2021.06.20-12.02.07:794][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]]
[2021.06.20-12.02.07:794][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
[2021.06.20-12.02.07:794][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
[2021.06.20-12.02.07:794][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
[2021.06.20-12.02.07:794][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
[2021.06.20-12.02.07:794][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]]
[2021.06.20-12.02.07:794][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
[2021.06.20-12.02.07:794][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
[2021.06.20-12.02.07:794][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2021.06.20-12.02.07:794][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2021.06.20-12.02.07:794][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2021.06.20-12.02.07:794][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2021.06.20-12.02.07:794][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2021.06.20-12.02.07:794][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2021.06.20-12.02.07:794][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2021.06.20-12.02.07:794][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2021.06.20-12.02.07:794][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2021.06.20-12.02.07:794][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2021.06.20-12.02.07:795][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2021.06.20-12.02.07:795][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/Windows/Scalability.ini]
[2021.06.20-12.02.07:795][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
[2021.06.20-12.02.07:795][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
[2021.06.20-12.02.07:795][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/Windows/Scalability.ini]
[2021.06.20-12.02.07:795][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2021.06.20-12.02.07:795][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2021.06.20-12.02.07:795][ 0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2021.06.20-12.02.07:795][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
[2021.06.20-12.02.07:795][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
[2021.06.20-12.02.07:795][ 0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]]
[2021.06.20-12.02.07:795][ 0]LogConfig: Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]]
[2021.06.20-12.02.07:795][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/Windows/Engine.ini]
[2021.06.20-12.02.07:795][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/Windows/Editor.ini]
[2021.06.20-12.02.07:795][ 0]LogInit: Computer: DESKTOP-LOR7EIH
[2021.06.20-12.02.07:795][ 0]LogInit: User: king
[2021.06.20-12.02.07:795][ 0]LogInit: CPU Page size=4096, Cores=4
[2021.06.20-12.02.07:795][ 0]LogInit: High frequency timer resolution =10.000000 MHz
[2021.06.20-12.02.07:795][ 0]LogMemory: Memory total: Physical=15.9GB (16GB approx)
[2021.06.20-12.02.07:795][ 0]LogMemory: Platform Memory Stats for Windows
[2021.06.20-12.02.07:795][ 0]LogMemory: Process Physical Memory: 128.54 MB used, 128.55 MB peak
[2021.06.20-12.02.07:795][ 0]LogMemory: Process Virtual Memory: 111.66 MB used, 111.66 MB peak
[2021.06.20-12.02.07:795][ 0]LogMemory: Physical Memory: 9618.80 MB used, 6711.29 MB free, 16330.09 MB total
[2021.06.20-12.02.07:795][ 0]LogMemory: Virtual Memory: 134213696.00 MB used, 4033.92 MB free, 134217728.00 MB total
[2021.06.20-12.02.07:802][ 0]LogWindows: WindowsPlatformFeatures enabled
[2021.06.20-12.02.07:845][ 0]LogInit: Physics initialised using underlying interface: PhysX
[2021.06.20-12.02.07:846][ 0]LogInit: Using OS detected language (es-ES).
[2021.06.20-12.02.07:846][ 0]LogInit: Using OS detected locale (es-ES).
[2021.06.20-12.02.07:852][ 0]LogTextLocalizationManager: No specific localization for 'es-ES' exists, so the 'es' localization will be used.
[2021.06.20-12.02.07:905][ 0]LogWindowsTextInputMethodSystem: Display: IME system deactivated.
[2021.06.20-12.02.07:995][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
[2021.06.20-12.02.07:995][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
[2021.06.20-12.02.08:058][ 0]LogHMD: Failed to initialize OpenVR with code 110
[2021.06.20-12.02.08:058][ 0]LogD3D11RHI: D3D11 min allowed feature level: 11_0
[2021.06.20-12.02.08:058][ 0]LogD3D11RHI: D3D11 max allowed feature level: 11_0
[2021.06.20-12.02.08:058][ 0]LogD3D11RHI: D3D11 adapters:
[2021.06.20-12.02.08:137][ 0]LogD3D11RHI: 0. 'NVIDIA GeForce GTX 760' (Feature Level 11_0)
[2021.06.20-12.02.08:137][ 0]LogD3D11RHI: 2007/0/8165 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
[2021.06.20-12.02.08:139][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
[2021.06.20-12.02.08:139][ 0]LogD3D11RHI: 0/0/8165 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2021.06.20-12.02.08:139][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2021.06.20-12.02.08:146][ 0]LogD3D11RHI: Creating new Direct3DDevice
[2021.06.20-12.02.08:146][ 0]LogD3D11RHI: GPU DeviceId: 0x1187 (for the marketing name, search the web for "GPU Device Id")
[2021.06.20-12.02.08:146][ 0]LogWindows: EnumDisplayDevices:
[2021.06.20-12.02.08:147][ 0]LogWindows: 0. 'NVIDIA GeForce GTX 760' (P:1 D:1)
[2021.06.20-12.02.08:147][ 0]LogWindows: 1. 'NVIDIA GeForce GTX 760' (P:0 D:0)
[2021.06.20-12.02.08:147][ 0]LogWindows: 2. 'NVIDIA GeForce GTX 760' (P:0 D:0)
[2021.06.20-12.02.08:147][ 0]LogWindows: 3. 'NVIDIA GeForce GTX 760' (P:0 D:0)
[2021.06.20-12.02.08:148][ 0]LogWindows: DebugString: FoundDriverCount:4
[2021.06.20-12.02.08:148][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 760
[2021.06.20-12.02.08:148][ 0]LogD3D11RHI: Driver Version: 456.71 (internal:27.21.14.5671, unified:456.71)
[2021.06.20-12.02.08:148][ 0]LogD3D11RHI: Driver Date: 9-30-2020
[2021.06.20-12.02.08:148][ 0]LogRHI: Texture pool is 1404 MB (70% of 2007 MB)
[2021.06.20-12.02.08:200][ 0]LogD3D11RHI: RHI does not have support for 64 bit atomics
[2021.06.20-12.02.08:200][ 0]LogD3D11RHI: Async texture creation enabled
[2021.06.20-12.02.08:236][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
[2021.06.20-12.02.08:237][ 0]LogRHI: GeForceNow SDK initialized: 1
[2021.06.20-12.02.08:527][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor'
[2021.06.20-12.02.08:532][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
[2021.06.20-12.02.08:540][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
[2021.06.20-12.02.08:548][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
[2021.06.20-12.02.08:548][ 0]LogTargetPlatformManager: Display: Building Assets For Windows
[2021.06.20-12.02.08:554][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
[2021.06.20-12.02.08:608][ 0]LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0.
[2021.06.20-12.02.08:609][ 0]LogShaderCompilers: Guid format shader working directory is 9 characters bigger than the processId version (D:/VideoGamesProjects/PuzzlePlatforms/Intermediate/Shaders/WorkingDirectory/7584/).
[2021.06.20-12.02.08:609][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/king_/AppData/Local/Temp/UnrealShaderWorkingDir/FD7EFAF64BC9E48D86DD6292B0058314/'.
[2021.06.20-12.02.08:609][ 0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
[2021.06.20-12.02.08:609][ 0]LogShaderCompilers: Display: Using Local Shader Compiler.
[2021.06.20-12.02.09:410][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB
[2021.06.20-12.02.09:481][ 0]LogDerivedDataCache: Loaded boot cache 0.07s 89MB C:/Users/king_/AppData/Local/UnrealEngine/4.26/DerivedDataCache/Boot.ddc.
[2021.06.20-12.02.09:482][ 0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/king_/AppData/Local/UnrealEngine/4.26/DerivedDataCache/Boot.ddc
[2021.06.20-12.02.09:482][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file D:/VideoGamesProjects/PuzzlePlatforms/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2021.06.20-12.02.09:482][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2021.06.20-12.02.09:482][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file D:/VideoGamesProjects/PuzzlePlatforms/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2021.06.20-12.02.09:482][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2021.06.20-12.02.09:494][ 0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
[2021.06.20-12.02.09:494][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2021.06.20-12.02.09:494][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy.
[2021.06.20-12.02.09:508][ 0]LogDerivedDataCache: Speed tests for C:/Users/king_/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.01 seconds
[2021.06.20-12.02.09:509][ 0]LogDerivedDataCache: Display: Performance to C:/Users/king_/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.03ms. RandomReadSpeed=1343.67MBs, RandomWriteSpeed=70.99MBs. Assigned SpeedClass 'Local'
[2021.06.20-12.02.09:513][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/king_/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2021.06.20-12.02.09:513][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
[2021.06.20-12.02.09:513][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
[2021.06.20-12.02.09:556][ 0]LogSlate: Using FreeType 2.10.0
[2021.06.20-12.02.09:557][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2021.06.20-12.02.09:640][ 0]LogInit: Using OS detected language (es-ES).
[2021.06.20-12.02.09:640][ 0]LogInit: Using OS detected locale (es-ES).
[2021.06.20-12.02.09:640][ 0]LogTextLocalizationManager: No localization for 'es-ES' exists, so 'en' will be used for the language.
[2021.06.20-12.02.09:640][ 0]LogTextLocalizationManager: No localization for 'es-ES' exists, so 'en' will be used for the locale.
[2021.06.20-12.02.09:640][ 0]LogSlate: FontCache flush requested. Reason: Culture for localization was changed
[2021.06.20-12.02.09:641][ 0]LogSlate: FontCache flush requested. Reason: Culture for localization was changed
[2021.06.20-12.02.09:657][ 0]LogTextLocalizationManager: Compacting localization data took 0.01ms
[2021.06.20-12.02.09:660][ 0]LogAssetRegistry: FAssetRegistry took 0.0017 seconds to start up
[2021.06.20-12.02.09:820][ 0]LogPackageLocalizationCache: Processed 22 localized package path(s) for 1 prioritized culture(s) in 0.000941 seconds
[2021.06.20-12.02.09:877][ 0]LogInit: Selected Device Profile: [Windows]
[2021.06.20-12.02.09:877][ 0]LogInit: Active device profile: [0000019088DD1F00][0000019087F2D680 49] Windows
[2021.06.20-12.02.09:878][ 0]LogInit: Profiles: [0000019088DD1F00][0000019087F2D680 49] Windows, [0000019088DBE300][0000019087F31800 49] WindowsNoEditor, [0000019088DD3A00][0000019087F35980 49] WindowsServer, [0000019088DBC800][0000019087F39B00 49] WindowsClient, [0000019088DD0900][0000019087F3DC80 49] IOS, [0000019088DBF200][0000019087F40140 49] iPadAir, [0000019088DD1600][0000019087F442C0 49] iPadAir2, [0000019088D5F600][0000019087F4C580 49] IPadPro, [0000019088D5F700][0000019087F485C0 49] iPadAir3, [0000019088DD1300][0000019087F50740 49] iPadAir4, [0000019088D5F800][0000019087F548C0 49] iPadMini2, [0000019088DD2300][0000019087F58A40 49] iPadMini3, [0000019088D5E500][0000019087F5CBC0 49] iPadMini4, [0000019088DD3D00][0000019087F60D40 49] iPadMini5, [0000019088DA6E00][0000019087F69000 49] iPhone6, [0000019088DA6F00][0000019087F65040 49] iPodTouch6, [0000019088D5FF00][00000190F3D352C0 49] iPhone7, [0000019088D5F500][0000019087F6D300 49] iPodTouch7, [0000019088DA6700][0000019087F71440 49] iPhone5S, [0000019088D5F400][0000019087F75580 49] iPhone6Plus, [0000019088DA7E00][0000019087F7D700 49] iPhone6S, [0000019088D5D000][0000019087F81880 49] iPhone6SPlus, [0000019088DA6900][0000019087F85A00 49] iPhone7Plus, [0000019088D5E800][0000019087F89B80 49] iPhoneSE, [0000019088DA6800][0000019087F8DD00 49] iPhone8, [0000019088D5D400][0000019087F901C0 49] iPhone8Plus, [0000019088DA5F00][0000019087F94340 49] iPhoneX, [0000019088D5DB00][0000019087F984C0 49] iPhoneXS, [0000019088DA4600][0000019087F9C640 49] iPhoneXSMax, [0000019088D5C200][0000019087FA07C0 49] iPhoneXR, [0000019088DA7400][0000019087FA4940 49] iPhone11, [0000019088D5F300][0000019087FA8AC0 49] iPhone11Pro, [0000019088DA4700][0000019087FACC40 49] iPhone11ProMax, [0000019088D5C800][0000019087FB0DC0 49] iPhoneSE2, [0000019088DA5C00][0000019087FB4F40 49] iPhone12Mini, [0000019088D5DD00][0000019087FB90C0 49] iPhone12, [0000019088DA5600][0000019087FBD240 49] iPhone12Pro, [0000019088D5F100][0000019087F79380 49] iPhone12ProMax, [0000019088DA6400][0000019087FC14C0 49] iPadPro105, [0000019088D5FB00][0000019087FC5600 49] iPadPro129, [0000019088DA7C00][0000019087FCD780 49] iPadPro97, [0000019088D5D900][0000019087FD1900 49] iPadPro2_129, [0000019088DBD300][0000019087FD5A80 49] iPad5, [0000019088DA7700][0000019087FD9C00 49] iPad6, [0000019088DBDE00][0000019087FDC0C0 49] iPad7, [0000019088DA4B00][0000019087FE0240 49] iPad8, [0000019088DBD000][0000019087FE43C0 49] iPadPro11, [0000019088DA7800][0000019087FE8540 49] iPadPro2_11, [0000019088DBFF00][0000019087FEC6C0 49] iPadPro3_129, [0000019088DA6300][0000019087FF0840 49] iPadPro4_129, [0000019088DBDF00][0000019087FF49C0 49] AppleTV, [0000019088DA5E00][0000019087FF8B40 49] AppleTV4K, [0000019088DBC600][0000019087FFCCC0 49] TVOS, [0000019088DA4C00][0000019088000E40 49] Mac, [0000019088D5CD00][0000019088004FC0 49] MacClient, [0000019088DBF500][0000019088009140 49] MacNoEditor, [0000019088D5E600][000001908800D2C0 49] MacServer, [0000019088DA4500][0000019087FC9400 49] Linux, [0000019088D5D200][0000019088011540 49] LinuxAArch64, [0000019088DA6200][0000019088015680 49] LinuxNoEditor, [0000019088D5D500][00000190880197C0 49] LinuxAArch64NoEditor, [0000019088DA6A00][0000019088021940 49] LinuxClient, [0000019088D5F200][0000019088025AC0 49] LinuxAArch64Client, [0000019088DA5D00][0000019088029C40 49] LinuxServer, [0000019088D5E200][000001908802C100 49] LinuxAArch64Server, [0000019088DA4400][0000019088030280 49] Android, [0000019088D5DE00][0000019088034400 49] Android_Low, [0000019088DA5000][0000019088038580 49] Android_Mid, [0000019088D5D100][000001908803C700 49] Android_High, [0000019088DA5100][0000019088040880 49] Android_Default, [0000019088D5C700][0000019088044A00 49] Android_Adreno4xx, [0000019088DA7300][0000019088048B80 49] Android_Adreno5xx_Low, [0000019088D5C900][000001908804CD00 49] Android_Adreno5xx, [0000019088DA7A00][0000019089060E80 49] Android_Adreno6xx, [0000019088D5D300][0000019089065000 49] Android_Adreno6xx_Vulkan, [0000019088DA4D00][0000019089069180 49] Android_Mali_T6xx, [0000019088D5E400][000001908906D300 49] Android_Mali_T7xx, [0000019088DA7600][000001908801D440 49] Android_Mali_T8xx, [0000019088D5CC00][0000019089071580 49] Android_Mali_G71, [0000019088DA5A00][00000190890756C0 49] Android_Mali_G72, [0000019088D5F900][0000019089079800 49] Android_Mali_G72_Vulkan, [0000019088DA5200][0000019089081980 49] Android_Mali_G76, [0000019088D5C300][0000019089085B00 49] Android_Mali_G76_Vulkan, [0000019088DA6000][0000019089089C80 49] Android_Mali_G77, [0000019088D5C100][000001908908C140 49] Android_Mali_G77_Vulkan, [0000019088DA4100][00000190890902C0 49] Android_Vulkan_SM5, [0000019088D5DF00][0000019089094440 49] Android_PowerVR_G6xxx, [0000019088DA5B00][00000190890985C0 49] Android_PowerVR_GT7xxx, [0000019088D5CB00][000001908909C740 49] Android_PowerVR_GE8xxx, [0000019088DA6D00][00000190890A08C0 49] Android_PowerVR_GM9xxx, [0000019088D5FD00][00000190890A4A40 49] Android_PowerVR_GM9xxx_Vulkan, [0000019088DA6100][00000190890A8BC0 49] Android_TegraK1, [0000019088D5E900][00000190890ACD40 49] Android_Unknown_Vulkan, [0000019088DA4E00][00000190890B0EC0 49] Lumin, [0000019088D5E700][00000190890B5040 49] Lumin_Desktop, [0000019088DA4800][00000190890B91C0 49] HoloLens,
[2021.06.20-12.02.09:899][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
[2021.06.20-12.02.09:899][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction
[2021.06.20-12.02.09:899][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
[2021.06.20-12.02.09:899][ 0]LogMeshReduction: No distributed automatic mesh merging module available
[2021.06.20-12.02.09:899][ 0]LogMeshMerging: No distributed automatic mesh merging module available
[2021.06.20-12.02.10:011][ 0]LogNetVersion: PuzzlePlatforms 1.0.0, NetCL: 14830424, EngineNetVer: 16, GameNetVer: 0 (Checksum: 1219147992)
[2021.06.20-12.02.10:286][ 0]LogHMD: PokeAHoleMaterial loaded successfully
[2021.06.20-12.02.10:375][ 0]LogMoviePlayer: Initializing movie player
[2021.06.20-12.02.10:595][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
[2021.06.20-12.02.10:598][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2021.06.20-12.02.10:872][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2021.06.20-12.02.10:895][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2021.06.20-12.02.10:895][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2021.06.20-12.02.10:919][ 0]SourceControl: Source control is disabled
[2021.06.20-12.02.10:919][ 0]SourceControl: Source control is disabled
[2021.06.20-12.02.10:920][ 0]SourceControl: Source control is disabled
[2021.06.20-12.02.10:920][ 0]LogUProjectInfo: Found projects:
[2021.06.20-12.02.10:937][ 0]LogOcInput: OculusInput pre-init called
[2021.06.20-12.02.10:945][ 0]LogUObjectArray: 21600 objects as part of root set at end of initial load.
[2021.06.20-12.02.10:945][ 0]LogUObjectAllocator: 6030352 out of 0 bytes used by permanent object pool.
[2021.06.20-12.02.10:945][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2021.06.20-12.02.10:977][ 0]LogEngine: Initializing Engine...
[2021.06.20-12.02.10:978][ 0]LogHMD: Failed to initialize OpenVR with code 110
[2021.06.20-12.02.10:978][ 0]LogMagicLeap: Warning: VR disabled because ZI is not enabled. To enable, in the editor, Edit -> Project Settings -> Plugins -> Magic Leap Plugin -> Enable Zero Iteration
[2021.06.20-12.02.10:979][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
[2021.06.20-12.02.11:071][ 0]LogInit: Initializing FReadOnlyCVARCache
[2021.06.20-12.02.11:071][ 0]LogAudio: Display: Initializing Audio Device Manager...
[2021.06.20-12.02.11:075][ 0]LogAudio: Display: Audio Device Manager Initialized
[2021.06.20-12.02.11:075][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True
[2021.06.20-12.02.11:075][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2021.06.20-12.02.11:075][ 0]LogAudioMixer: Display: Sample Rate: 48000
[2021.06.20-12.02.11:075][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2021.06.20-12.02.11:075][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2021.06.20-12.02.11:075][ 0]LogAudioMixer: Display: Number of buffers to queue: 2
[2021.06.20-12.02.11:075][ 0]LogAudioMixer: Display: Max Channels (voices): 32
[2021.06.20-12.02.11:075][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0
[2021.06.20-12.02.11:075][ 0]LogAudio: Display: AudioDevice MaxSources: 32
[2021.06.20-12.02.11:076][ 0]LogAudio: Display: Using built-in audio occlusion.
[2021.06.20-12.02.11:076][ 0]LogAudioMixer: Display: Initializing audio mixer.
[2021.06.20-12.02.11:089][ 0]LogAudioMixer: Display: 0: FrontLeft
[2021.06.20-12.02.11:089][ 0]LogAudioMixer: Display: 1: FrontRight
[2021.06.20-12.02.11:135][ 0]LogAudioMixer: Display: Using Audio Device Altavoces (Realtek High Definition Audio)
[2021.06.20-12.02.11:141][ 0]LogAudioMixer: Display: Initializing Sound Submixes...
[2021.06.20-12.02.11:143][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2021.06.20-12.02.11:143][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2021.06.20-12.02.11:144][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
[2021.06.20-12.02.11:144][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called
[2021.06.20-12.02.11:144][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048
[2021.06.20-12.02.11:144][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal()
[2021.06.20-12.02.11:144][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time
[2021.06.20-12.02.11:144][ 0]LogInit: FAudioDevice initialized.
[2021.06.20-12.02.11:145][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
[2021.06.20-12.02.11:146][ 0]LogInit: Texture streaming: Enabled
[2021.06.20-12.02.11:196][ 0]LogTemp: Warning: Found class WBP_ConnectionMenu_C
[2021.06.20-12.02.11:196][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'.
[2021.06.20-12.02.11:197][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2021.06.20-12.02.11:199][ 0]LogInit: Display: Game Engine Initialized.
[2021.06.20-12.02.11:199][ 0]LogNiagaraEditor: GEditor isn't valid! Particle reset commands will not work for Niagara components!
[2021.06.20-12.02.11:272][ 0]LogInit: Display: Starting Game.
[2021.06.20-12.02.11:272][ 0]LogNet: Browse: /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap?Name=Player?Listen
[2021.06.20-12.02.11:272][ 0]LogLoad: LoadMap: /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap?Name=Player?Listen
[2021.06.20-12.02.11:272][ 0]LogWorld: BeginTearingDown for /Temp/Untitled_0
[2021.06.20-12.02.11:273][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
[2021.06.20-12.02.11:273][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2021.06.20-12.02.11:278][ 0]LogAudio: Display: Audio Device unregistered from world 'None'.
[2021.06.20-12.02.11:280][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.80ms
[2021.06.20-12.02.11:345][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'ThirdPersonExampleMap'.
[2021.06.20-12.02.11:353][ 0]LogAIModule: Creating AISystem for world ThirdPersonExampleMap
[2021.06.20-12.02.11:353][ 0]LogLoad: Game class is 'PuzzlePlatformsGameMode'
[2021.06.20-12.02.11:353][ 0]LogNet: ReplicationDriverClass is null! Not using ReplicationDriver.
[2021.06.20-12.02.11:353][ 0]LogNetCore: DDoS detection status: detection enabled: 0 analytics enabled: 0
[2021.06.20-12.02.11:354][ 0]LogInit: WinSock: Socket queue. Rx: 131072 (config 131072) Tx: 131072 (config 131072)
[2021.06.20-12.02.11:354][ 0]LogNet: Created socket for bind address: 0.0.0.0 on port 17777
[2021.06.20-12.02.11:354][ 0]PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent)
[2021.06.20-12.02.11:354][ 0]LogNet: GameNetDriver IpNetDriver_0 IpNetDriver listening on port 17777
[2021.06.20-12.02.11:358][ 0]LogWorld: Bringing World /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2021.06.20-14.02.11
[2021.06.20-12.02.11:359][ 0]LogWorld: Bringing up level for play took: 0.004066
[2021.06.20-12.02.11:359][ 0]LogOnlineSession: Warning: OSS: No game present to join for session (GameSession)
[2021.06.20-12.02.11:360][ 0]LogLoad: Took 0.087871 seconds to LoadMap(/Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap)
[2021.06.20-12.02.11:687][ 0]LogSlate: Took 0.000165 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2021.06.20-12.02.11:766][ 0]LogRenderer: Reallocating scene render targets to support 640x480 Format 10 NumSamples 1 (Frame:1).
[2021.06.20-12.02.11:766][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
[2021.06.20-12.02.11:766][ 0]LogLoad: (Engine Initialization) Total time: 5.87 seconds
[2021.06.20-12.02.11:766][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
[2021.06.20-12.02.11:766][ 0]LogInit: First time updating LLM stats...
[2021.06.20-12.02.11:770][ 0]LogContentStreaming: Texture pool size now 1000 MB
[2021.06.20-12.02.11:772][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2021.06.20-12.02.12:813][ 0]LogRenderer: Reallocating scene render targets to support 128x128 Format 10 NumSamples 1 (Frame:1).
[2021.06.20-12.02.12:894][ 0]LogRenderer: Reallocating scene render targets to support 640x480 Format 10 NumSamples 1 (Frame:2).
[2021.06.20-12.02.13:008][ 1]LogNet: NotifyAcceptingConnection accepted from: 127.0.0.1:53077
[2021.06.20-12.02.13:008][ 1]LogHandshake: SendConnectChallenge. Timestamp: 1.235444, Cookie: 036000224129214036045194035182254027073058199241005047086188
[2021.06.20-12.02.13:010][ 1]LogSlate: Took 0.000186 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2021.06.20-12.02.13:014][ 2]LogNet: NotifyAcceptingConnection accepted from: 127.0.0.1:53077
[2021.06.20-12.02.13:014][ 2]LogHandshake: SendChallengeAck. InCookie: 036000224129214036045194035182254027073058199241005047086188
[2021.06.20-12.02.13:014][ 2]LogNet: Server accepting post-challenge connection from: 127.0.0.1:53077
[2021.06.20-12.02.13:014][ 2]PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent)
[2021.06.20-12.02.13:014][ 2]LogNet: NotifyAcceptedConnection: Name: ThirdPersonExampleMap, TimeStamp: 06/20/21 14:02:13, [UNetConnection] RemoteAddr: 127.0.0.1:53077, Name: IpConnection_0, Driver: GameNetDriver IpNetDriver_0, IsServer: YES, PC: NULL, Owner: NULL, UniqueId: INVALID
[2021.06.20-12.02.13:014][ 2]LogNet: AddClientConnection: Added client connection: [UNetConnection] RemoteAddr: 127.0.0.1:53077, Name: IpConnection_0, Driver: GameNetDriver IpNetDriver_0, IsServer: YES, PC: NULL, Owner: NULL, UniqueId: INVALID
[2021.06.20-12.02.13:016][ 3]LogNet: NotifyAcceptingChannel Control 0 server World /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap: Accepted
[2021.06.20-12.02.13:016][ 3]LogNet: Remote platform little endian=1
[2021.06.20-12.02.13:016][ 3]LogNet: This platform little endian=1
[2021.06.20-12.02.13:016][ 3]LogNetVersion: PuzzlePlatforms 1.0.0.0, NetCL: 14830424, EngineNetVer: 16, GameNetVer: 0 (Checksum: 1959146765)
[2021.06.20-12.02.13:032][ 4]LogNet: Login request: ?Name=DESKTOP-LOR7EIH-B41DE1A64FB5F13DAF6136B3B3927D5D userId: NULL:DESKTOP-LOR7EIH-B41DE1A64FB5F13DAF6136B3B3927D5D platform: NULL
[2021.06.20-12.02.13:225][ 51]LogNet: Client netspeed is 100000
[2021.06.20-12.02.13:225][ 51]LogNet: Join request: /Game/MenuSystem/ConnectionMenuLevel?Name=DESKTOP-LOR7EIH-B41DE1A64FB5F13DAF6136B3B3927D5D?SplitscreenCount=1
[2021.06.20-12.02.13:225][ 51]LogOnlineSession: Warning: OSS: No game present to join for session (GameSession)
[2021.06.20-12.02.13:228][ 51]LogNet: Join succeeded: DESKTOP-LOR7EIH-B41D
[2021.06.20-12.02.17:158][784]LogTemp: Warning: Pause menu class WBP_PauseMenu_C
I tried to log the class name to check if it was a problem while finding the blueprint but doesn’t seem the case. I think the problem is related to the widget creation but i don’t know how to log the state of the menu to check if it is not null or something, i got access permission like errors when trying to log the UMenuWidget instance.