So when I fire up 2 instances, 1 host and 1 simple connect, I am able to move on both clients, but only see both my tanks move on the Hosting Client end, the other instance not updating at all. I checked the UnitMovement-Code and it’s the same as used in this tutorial, now I’m a bit lost.
Network Manager has RTS Network Manager, Telepathy Transport & Network Manager HUD.
Player Prefab has Network Identity, Unity Movement & Nav Mesh Agent.