Game controls work on both Clients, movement only shows on Hosting Client side

So when I fire up 2 instances, 1 host and 1 simple connect, I am able to move on both clients, but only see both my tanks move on the Hosting Client end, the other instance not updating at all. I checked the UnitMovement-Code and it’s the same as used in this tutorial, now I’m a bit lost.

Network Manager has RTS Network Manager, Telepathy Transport & Network Manager HUD.
Player Prefab has Network Identity, Unity Movement & Nav Mesh Agent.

And fixed. I was very overeager and tried to fix it an hour myself, while it’s been fixed in the very next chapter of the course.

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Good job on solving the problem yourself, @LewL! :slight_smile:

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