FVector widget works, but displays no name

I’m using Unreal 4.24.3 on Mac. When declaring the TargetPosition, like so:

	UPROPERTY(EditAnywhere, Meta = (MakeEditWidget = true))
	FVector TargetLocation;

… I get the widget and can manipulate it, but its name isn’t displayed, unlike in the course video. Has something changed since 4.17 which requires further declarations?

Possibly. There might also be some visibility settings in the viewport. But I wouldn’t get hung up on the difference.

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