So, due some of the refactoring I have done in this course, I ran into a funny bug with the falling state, and I wanted to share it, cause it made me laugh, and I may actually keep it as a special ability… maybe not while running though… lol
This was caused because I am passing a movement Speed variable for the different states, and I initially set the movement speed to the previous states speed, while falling, instead a simple movement speed of 1… made me smile.