FreeLookCamera Issue

Hi When the Character is idle, the freelookcamera at a certain point moves right in close to the body. It seems to detach from the Red/White Camera and move in. It does not happen if the character is moving.

I have recorded it… as easier to see than explain.
I have checked my Cinemachine settings and all seems ok.

Any suggestions as to what might be causing this would be greatly appreciated.

Unfortunately, the video is tagged Private, so we cannot view it.

Hi Brian,
Sorry! Should now be able to view it : )

Have you implemented the state driven camera to switch between the Targetting camera and the Freelook camera?

Hi Brian,
Sorry for delay but on nights at the moment. No I am not that far on the course to have implemented the targeting aspect. But started backtracking through the lesson, and this glitch occurs as soon as I put ‘Default’ in to the collide against dropdown window and Player in the ignore dropdown. So as I am using Synty character pack for my model the Sword and the Shield Prefab. Both the weapon and the shield are marked as Untagged. Change this to Player and of course it works.

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