WIKI - Free Blender Resources

No idea what they are or how to use them But all good for those that do! :rofl:

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It’s basically a way to describe the distribution of light from a light source (like a light bulb). Many manufactures actually provide IES information for their light bulbs. There is some way to use it in blender for sure :sweat_smile:. I’ve used them with unreal previously. It’s important to have if you aim for realism in interior scenes (e.g., archviz).

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Nice list of resources @bOBaN, I especially like the last link to blueprints, though I really would like some architectural blueprints, but I can’t find any good ones which are free.

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Added PureRef and Kuadro (don’t fit 100%, but useful, free and being asked about it from time to time)

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Thanks for this amazing thread!

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How about a chapter called “Add-ons”, like Manual vs Automatic Retopology NP5 suggestion.

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Good suggestion! Added (btw. it’s a wiki, so anybody should be able to edit first post :smiley: )

Ahhh, I didn’t know that. Wiki, how cleaver. I will do this for you. give me some time.

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Already done :smiley:

And I added https://github.com/CGCookie/retopoflow as well. Didn’t use it but also heard good opinions about it (and it’s quite popular on Blender Market)

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So this Wiki feature, could also be handy for other topics … like those most asked questions …

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Yes! That’s a good idea. First thing that comes to my mind is baking the maps for Ogre :sweat_smile:.

(I discovered this feature just recently - when I was creating this thread)

I see a lot (you too) messages of student, who encounter some problems in an earlier stage of the course.

Like:

  • Cycles noise
  • Baking Orcs
  • Eevee shadow
  • Not applying scale …
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Definitely… that will not stop the questions, but it will definitely help answering them :thinking:.

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What about Materialize? To make your own texture maps.

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Added…

I wonder if we started to add tools to this list… shouldn’t we add tools like quixel mixer and armor paint?

Quite possibly if they are free, open source.

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Added. At first I didn’t want to add tools as this opens quite big can of worms :sweat_smile:. Added also Instant Meshes.

Well you could separate them out in different threads?
Resources and free add ons, supplementary free standing programs.

Part of the problem becomes each needs a basic explanation of what they do.
Armour paint wants money too.

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:joy: I need to sleep more, that’s obvious solution :joy:

Will do it tomorrow or on Monday.

Yes… Though I try to keep it short…

You can get it for free if you compile it yourself (or someone does it for you). I wrote it in the description,but maybe that’s not clear from the description?

Ah so you did, I have no idea how to that is probably why I ignore it! :rofl:

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