In Eevee, because cycles left off a lot of tree branches. (out of memory? I couldn’t find a setting to force it to draw everything even if it took longer).
There are three trees (duplicated and modified), and I resculpted and reshaped two rocks multiple times.
I used UV instead of object coordinates to make it importable into Unity/Unreal, but I do have some seams showing where I cut the roots from the trunk.
Now it’s too bad you can’t take the object coordinates and push a “generate uv unwrapping” button on it. I looked it up and the feature doesn’t exist (not sure internally how the object coordinates work, might not be anything like a UV unwrapping to make it work); they suggest baking to another texture map, but I have to do more research (or is it in one of the courses?) on how to do that exactly. Instructions on web are sketchy and I can’t find the properties referenced in them (different Blender version?).