Hi fellow devs, I have been working on my version of Argon Assault, which I wanted to make quite different from the course theme of space shooter. I am using this project to test out some mechanics that I plan to use for a future VR experience.
I’ve made enough progress to have some of the key elements I’ve been wanting to develop for my VR project. In this video, I am testing out some of the collision triggered particle effects. The player is a bird, and projects light particles, which activate glowing plants and tunnels (the tunnels will eventually be a hint for the safe passage through the dark canyon.
I’d love to hear your thoughts on the concepts. Thanks for taking the time to watch this 0:47 second video: