Flipped controls

Following along with Stevens tutorial everything is fine my code matches his line by line, but when he declares mapPos = Vector2Scale(knight.getWorldPos(), -1.f); This flips my controls making up go down and right go left. To fix this i have to change the -1.f to 1.f. I am wondering why? Anyone else taking this course run into this issue. I have spent the last hour looking at my code verse his and I don’t see any difference.

I fixed this my self I made a couple of errors in the code so never mind this question.

Good job working out the solution!

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