In Unreal 4.27, the following setting is necessary to use the Steam OSS to Host lobbies:
SessionSettings.bUseLobbiesIfAvailable = true;
Otherwise you get quoted error above.
Edit: Oh hey it’s covered in the next lecture anyway.
In Unreal 4.27, the following setting is necessary to use the Steam OSS to Host lobbies:
SessionSettings.bUseLobbiesIfAvailable = true;
Otherwise you get quoted error above.
Edit: Oh hey it’s covered in the next lecture anyway.
Yes, this was identified by another student. Its specific to 4.27 but works fine with older versions I believe.
Thanks for sharing.
Where can that setting be found?
It’s a line of code you have to add with the rest of them.
I see. It’s one of the FOnlineSessionSettings’ members within UPuzzlePlatformsGameInstance::CreateSession() .