Lectures include:
-
Sculpting Details - Introduction to detail sculpting
-
Sculpted the Beams Part 1 - Grant welcomes you to the course and shows you some of the things you’ll be creating.
-
Sculpted the Beams Part 2 - Sculpting the longer beam and looking at the stabilize stroke option
-
Unwrapping the Beams - Sculpting the longer beam and looking at the stabilize stroke option
-
Baking a normal map - Learn how to bake a normal map from our high poly sculpt
-
Ray Distance - Learn about ray distance to for your normal map baking
-
Baking a Cavity Texture - Learn baking out a cavity texture for more detail when texture painting
-
Connecting the Cavity texture - Using the cavity texture to effect our colour that we will eventually paint
-
Painting The Wood Texture - Using the texture painting tools we paint the wood texture
-
The Beams Roughness - Completing the beam material and textures by finishing the colour and roughness
-
Adapting The Beams - Completing the beam material and textures by finishing the colour and roughness