The best category I could find for this is Unity Courses, although technically Unreal is with C++. Maybe there needs to be a different category.
I have run into some things starting with the first lecture having to do with beginner’s mind and tacit knowledge. Some of these observations are sort of irrelevant but maybe of historical interest.
Three beginner things,
- Lesson 1 does a flyby introduction of the URL for
raylib
. When I got there I was fascinated (omg, BGI!). Definitely recommended that students visit rayib and view the examples. - The Lesson 1 resource is a link to GameDev.tv community right here in FC_CPP. There was nothing here and I am being brave about that. I might be even more brash and create another thread. There were some glitches getting this far into the Community Forums.
- I feared (partly because some lines were cut off in my browser window) that students would have to swallow Visual Studio. I am grateful that it is Visual Studio Code and we are starting out with command-line developing. I also see that the initial code is basically in Clean C and technically we’re doing C/C++. And it appears that
raylib
sticks to C99. We’ll see.