Are we adding more functionalities to this Method in the near future, or what are the benefits of using Quaternion.LookRotation() instead of stateMachine.transform.LookAt ?
I’ve used the LookAt method and it seems to work fine.
protected void FaceTarget()
{
if (stateMachine.Targeter.CurrentTarget==null) {return;}
stateMachine.transform.LookAt(stateMachine.Targeter.CurrentTarget.transform);
}