How would the enemy exit collision if they are running into a wall with the same collision?
Did he do his collision differently than me (I had to use polygon so they didn’t keep falling through. I just don’t get how the platform collision would exit at the corner.
His is similar to this but why would the collision stop at the left edge? The enemy is still in the collision.
I fixed it with a Monster Grid Tilemap so my enemy doesn’t interact with the ground anymore but I just don’t understand how they would exit the collision on the left wall.