Whenever I create a Rule Tile I get an ArgumentOutOfRangeException. If I try to ignore it and use the Rule Tile. I tried to ignore it but Unity became unresponsive and crashed. How can I resolve this?
ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
System.Collections.Generic.List`1[T].get_Item (System.Int32 index) (at <6073cf49ed704e958b8a66d540dea948>:0)
UnityEditor.RuleTileEditor.GetElementHeight (System.Int32 index) (at Library/PackageCache/com.unity.2d.tilemap.extras@2.2.3/Editor/Tiles/RuleTile/RuleTileEditor.cs:293)
UnityEditorInternal.ReorderableList.CacheIfNeeded () (at <1135c66e5f4c41a7831fa5798849d8b6>:0)
UnityEditorInternal.ReorderableList.DoListElements (UnityEngine.Rect listRect, UnityEngine.Rect visibleRect) (at <1135c66e5f4c41a7831fa5798849d8b6>:0)
UnityEditorInternal.ReorderableList.DoLayoutList () (at <1135c66e5f4c41a7831fa5798849d8b6>:0)
UnityEditor.RuleTileEditor.OnInspectorGUI () (at Library/PackageCache/com.unity.2d.tilemap.extras@2.2.3/Editor/Tiles/RuleTile/RuleTileEditor.cs:545)
UnityEditor.UIElements.InspectorElement+<>c__DisplayClass59_0.<CreateIMGUIInspectorFromEditor>b__0 () (at <78eb217972d24c1381fc135c94c21a2c>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)