Hello! seems like I am asking a million questions today but I am hoping for some help again. I just finished the lecture “Unit Targeting” and when I went to test I ran both the build of the game and in the Unity Editor as usual.
However whenever I click join on whichever I choose to be the client(doesnt matter if build or editor) the unit selection goes all weird, with a couple different bugs that all seem connected. Whenever the player that is client only tried to spawn a unit, the unit spawns. However, the green selected sprite only shows up on the host screen, and the client-only player has no control over their unit.
Both the build and editor appear to work as expected before joining each other and also after breaking literally everything earlier, I had just clones the GitLab project up to this point, so I have no idea what is wrong. Thanks for any help!