Engine and proyect load failed with Rider or Visual Studio

Hi, I was following the course very well up to this point, from one day to the next the project stopped working and it told me that I had to rebuild the project manually, so I did but it did not work.

In the end I decided to clone the gitlab repo from the commit of a previous video and I still can’t open the project, I tried also with Visual Studio and it still doesn’t work at all. I don’t know if anyone can help me, I was keeping a very good pace with the course and I’ve been stuck here for several days trying to fix it:(


What’s the full output?

This is the output log when I try to build the project:

'UnrealBuildTool.exe' (CoreCLR: DefaultDomain): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\6.0.29\System.Private.CoreLib.dll'. Symbols loaded.
'UnrealBuildTool.exe' (CoreCLR: clrhost): Loaded 'C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll'. Symbols loaded.
'UnrealBuildTool.exe' (CoreCLR: clrhost): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\6.0.29\System.Runtime.dll'. 
'UnrealBuildTool.exe' (CoreCLR: clrhost): Loaded 'C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\UnrealBuildTool\EpicGames.Core.dll'. Symbols loaded.
'UnrealBuildTool.exe' (CoreCLR: clrhost): Loaded 'C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\UnrealBuildTool\OpenTracing.dll'. 
'UnrealBuildTool.exe' (CoreCLR: clrhost): Loaded 'C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\UnrealBuildTool\Microsoft.Extensions.Logging.Abstractions.dll'. Symbols loaded.
'UnrealBuildTool.exe' (CoreCLR: clrhost): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\6.0.29\System.Diagnostics.TraceSource.dll'. 
'UnrealBuildTool.exe' (CoreCLR: clrhost): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\6.0.29\System.Collections.dll'. 
'UnrealBuildTool.exe' (CoreCLR: clrhost): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\6.0.29\netstandard.dll'. Symbols loaded.
'UnrealBuildTool.exe' (CoreCLR: clrhost): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\6.0.29\System.Text.Json.dll'. Symbols loaded.
'UnrealBuildTool.exe' (CoreCLR: clrhost): Loaded 'C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\UnrealBuildTool\EpicGames.Build.dll'. Symbols loaded.
'UnrealBuildTool.exe' (CoreCLR: clrhost): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\6.0.29\System.Text.Encoding.CodePages.dll'. Symbols loaded.
'UnrealBuildTool.exe' (CoreCLR: clrhost): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\6.0.29\System.Diagnostics.Process.dll'. Symbols loaded.
'UnrealBuildTool.exe' (CoreCLR: clrhost): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\6.0.29\System.ComponentModel.Primitives.dll'. Symbols loaded.
'UnrealBuildTool.exe' (CoreCLR: clrhost): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\6.0.29\System.Linq.dll'. Symbols loaded.
'UnrealBuildTool.exe' (CoreCLR: clrhost): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\6.0.29\System.Console.dll'. Symbols loaded.
'UnrealBuildTool.exe' (CoreCLR: clrhost): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\6.0.29\System.Collections.NonGeneric.dll'. Symbols loaded.
'UnrealBuildTool.exe' (CoreCLR: clrhost): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\6.0.29\System.Collections.Concurrent.dll'. Symbols loaded.
'UnrealBuildTool.exe' (CoreCLR: clrhost): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\6.0.29\System.Threading.Channels.dll'. Symbols loaded.
'UnrealBuildTool.exe' (CoreCLR: clrhost): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\6.0.29\System.Threading.ThreadPool.dll'. 
'UnrealBuildTool.exe' (CoreCLR: clrhost): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\6.0.29\System.Text.RegularExpressions.dll'. Symbols loaded.
'UnrealBuildTool.exe' (CoreCLR: clrhost): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\6.0.29\System.Memory.dll'. 
'UnrealBuildTool.exe' (CoreCLR: clrhost): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\6.0.29\System.Threading.dll'. 
'UnrealBuildTool.exe' (CoreCLR: clrhost): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\6.0.29\System.Text.Encoding.Extensions.dll'. 
'UnrealBuildTool.exe' (CoreCLR: clrhost): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\6.0.29\System.Runtime.InteropServices.RuntimeInformation.dll'. Symbols loaded.
'UnrealBuildTool.exe' (CoreCLR: clrhost): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\6.0.29\System.Private.Uri.dll'. Symbols loaded.
'UnrealBuildTool.exe' (CoreCLR: clrhost): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\6.0.29\System.ComponentModel.TypeConverter.dll'. Symbols loaded.
'UnrealBuildTool.exe' (CoreCLR: clrhost): Loaded 'C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\UnrealBuildTool\EpicGames.Horde.dll'. Symbols loaded.
'UnrealBuildTool.exe' (CoreCLR: clrhost): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\6.0.29\System.Drawing.Primitives.dll'. Symbols loaded.
'UnrealBuildTool.exe' (CoreCLR: clrhost): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\6.0.29\System.Xml.ReaderWriter.dll'. 
'UnrealBuildTool.exe' (CoreCLR: clrhost): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\6.0.29\System.Private.Xml.dll'. Symbols loaded.
'UnrealBuildTool.exe' (CoreCLR: clrhost): Loaded 'C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\UnrealBuildTool\EpicGames.UHT.dll'. Symbols loaded.
'UnrealBuildTool.exe' (CoreCLR: clrhost): Loaded 'C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\UnrealBuildTool\EpicGames.IoHash.dll'. Symbols loaded.
'UnrealBuildTool.exe' (CoreCLR: clrhost): Loaded 'C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\UnrealBuildTool\EpicGames.OIDC.dll'. Symbols loaded.
'UnrealBuildTool.exe' (CoreCLR: clrhost): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\6.0.29\System.Runtime.InteropServices.dll'. 
'UnrealBuildTool.exe' (CoreCLR: clrhost): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\6.0.29\System.Diagnostics.DiagnosticSource.dll'. Symbols loaded.
'UnrealBuildTool.exe' (CoreCLR: clrhost): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\6.0.29\System.Diagnostics.Tracing.dll'. 
'UnrealBuildTool.exe' (CoreCLR: clrhost): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\6.0.29\System.Text.Encodings.Web.dll'. Symbols loaded.
'UnrealBuildTool.exe' (CoreCLR: clrhost): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\6.0.29\System.Runtime.Intrinsics.dll'. 
'UnrealBuildTool.exe' (CoreCLR: clrhost): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\6.0.29\System.Numerics.Vectors.dll'. 
The program '[9804] UnrealBuildTool.exe' has exited with code 1 (0x1).

And this is what happens when I try to build the ToonTanks solution

Build started at 12:12 PM...
1>------ Build started: Project: EpicGames.MsBuild, Configuration: Development Any CPU ------
2>------ Build started: Project: EpicGames.IoHash, Configuration: Development Any CPU ------
2>EpicGames.IoHash -> C:\Program Files\Epic Games\UE_5.4\Engine\Source\Programs\Shared\EpicGames.IoHash\bin\Development\net6.0\EpicGames.IoHash.dll
1>EpicGames.MsBuild -> C:\Program Files\Epic Games\UE_5.4\Engine\Source\Programs\Shared\EpicGames.MsBuild\bin\Development\net6.0\EpicGames.MsBuild.dll
3>------ Build started: Project: ToonTanks, Configuration: Development_Editor x64 ------
3>Using bundled DotNet SDK version: 6.0.302
3>Running UnrealBuildTool: dotnet "..\..\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" ToonTanksEditor Win64 Development -Project="C:\Users\juana\OneDrive\Documentos\Unreal Projects\ToonTanksUE\ToonTanks.uproject" -WaitMutex -FromMsBuild -architecture=x64
3>Log file: C:\Users\juana\AppData\Local\UnrealBuildTool\Log.txt
3>Using 'git status' to determine working set for adaptive non-unity build (C:\Users\juana\OneDrive\Documentos\Unreal Projects\ToonTanksUE).
3>Creating makefile for ToonTanksEditor (no existing makefile)
3>EXEC : warning : [Upgrade]
3>EXEC : warning : [Upgrade] Using backward-compatible build settings. The latest version of UE sets the following values by default, which may require code changes:
3>EXEC : warning : [Upgrade]     bLegacyParentIncludePaths = false               => Omits module parent folders from include paths to reduce compiler command line length. (Previously: true).
3>EXEC : warning : [Upgrade]     CppStandard = CppStandardVersion.Default        => Updates C++ Standard to C++20 (Previously: CppStandardVersion.Cpp17).
3>EXEC : warning : [Upgrade]     WindowsPlatform.bStrictConformanceMode = true   => Updates MSVC strict conformance mode to true (Previously: false).
3>EXEC : warning : [Upgrade]     bValidateFormatStrings = true                   => Enables compile-time validation of strings+args passed to UE_LOG. (Previously: false).
3>EXEC : warning : [Upgrade] Suppress this message by setting 'DefaultBuildSettings = BuildSettingsVersion.V5;' in ToonTanksEditor.Target.cs, and explicitly overriding settings that differ from the new defaults.
3>EXEC : warning : [Upgrade]
3>EXEC : warning : [Upgrade]
3>EXEC : warning : [Upgrade] Using backward-compatible include order. The latest version of UE has changed the order of includes, which may require code changes. The current setting is:
3>EXEC : warning : [Upgrade]     IncludeOrderVersion = EngineIncludeOrderVersion.Oldest
3>EXEC : warning : [Upgrade] Suppress this message by setting 'IncludeOrderVersion = EngineIncludeOrderVersion.Latest;' in ToonTanksEditor.Target.cs.
3>EXEC : warning : [Upgrade] Alternatively you can set this to 'EngineIncludeOrderVersion.Latest' to always use the latest include order. This will potentially cause compile errors when integrating new versions of the engine.
3>EXEC : warning : [Upgrade]
3>Total execution time: 5.37 seconds
3>ToonTanksEditor modifies the values of properties: [ bStrictConformanceMode ]. This is not allowed, as ToonTanksEditor has build products in common with UnrealEditor.
3>Remove the modified setting, change ToonTanksEditor to use a unique build environment by setting 'BuildEnvironment = TargetBuildEnvironment.Unique;' in the ToonTanksEditorTarget constructor, or set bOverrideBuildEnvironment = true to force this setting on.
3>C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Microsoft\VC\v170\Microsoft.MakeFile.Targets(44,5): error MSB3073: The command ""C:\Program Files\Epic Games\UE_5.4\Engine\Build\BatchFiles\Build.bat" ToonTanksEditor Win64 Development -Project="C:\Users\juana\OneDrive\Documentos\Unreal Projects\ToonTanksUE\ToonTanks.uproject" -WaitMutex -FromMsBuild -architecture=x64" exited with code 6.
3>Done building project "ToonTanks.vcxproj" -- FAILED.
========== Build: 2 succeeded, 1 failed, 9 up-to-date, 0 skipped ==========
========== Build completed at 12:12 PM and took 09.069 seconds ==========

This is the error I got:

|Severity|Code|Description|Project|File|Line|Suppression State|Details|
|---|---|---|---|---|---|---|---|
|Error|MSB3073|The command C:\Program Files\Epic Games\UE_5.4\Engine\Build\BatchFiles\Build.bat ToonTanksEditor Win64 Development -Project=C:\Users\juana\OneDrive\Documentos\Unreal Projects\ToonTanksUE\ToonTanks.uproject -WaitMutex -FromMsBuild -architecture=x64 exited with code 6.|ToonTanks|C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Microsoft\VC\v170\Microsoft.MakeFile.Targets|44|||

The error redirects me to Microsoft.MakeFile.targets:

The pertinent line appears to be

3>ToonTanksEditor modifies the values of properties: [ bStrictConformanceMode ]. This is not allowed, as ToonTanksEditor has build products in common with UnrealEditor.

so you would need to undo that change.

I’m having another error, it doesn’t load the project or the engine. What can I do?
Here is the log when I try to build the whole solution.

'UnrealBuildTool.exe' (CoreCLR: DefaultDomain): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\6.0.30\System.Private.CoreLib.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
'UnrealBuildTool.exe' (CoreCLR: clrhost): Loaded 'C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
Symbols for the module 'UnrealBuildTool.dll' were not loaded.

1. Use a debug build configuration or disable the debug option 'Enable Just My Code'. 
2. Check the 'Symbols' settings under debugging options.'UnrealBuildTool.exe' (CoreCLR: clrhost): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\6.0.30\System.Runtime.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
'UnrealBuildTool.exe' (CoreCLR: clrhost): Loaded 'C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\UnrealBuildTool\EpicGames.Core.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
'UnrealBuildTool.exe' (CoreCLR: clrhost): Loaded 'C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\UnrealBuildTool\OpenTracing.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
'UnrealBuildTool.exe' (CoreCLR: clrhost): Loaded 'C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\UnrealBuildTool\Microsoft.Extensions.Logging.Abstractions.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
'UnrealBuildTool.exe' (CoreCLR: clrhost): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\6.0.30\System.Diagnostics.TraceSource.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
'UnrealBuildTool.exe' (CoreCLR: clrhost): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\6.0.30\System.Collections.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
'UnrealBuildTool.exe' (CoreCLR: clrhost): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\6.0.30\netstandard.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
'UnrealBuildTool.exe' (CoreCLR: clrhost): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\6.0.30\System.Text.Json.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
'UnrealBuildTool.exe' (CoreCLR: clrhost): Loaded 'C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\UnrealBuildTool\EpicGames.Build.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
'UnrealBuildTool.exe' (CoreCLR: clrhost): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\6.0.30\System.Text.Encoding.CodePages.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
'UnrealBuildTool.exe' (CoreCLR: clrhost): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\6.0.30\System.Diagnostics.Process.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
'UnrealBuildTool.exe' (CoreCLR: clrhost): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\6.0.30\System.ComponentModel.Primitives.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
'UnrealBuildTool.exe' (CoreCLR: clrhost): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\6.0.30\System.Linq.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
'UnrealBuildTool.exe' (CoreCLR: clrhost): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\6.0.30\System.Console.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
'UnrealBuildTool.exe' (CoreCLR: clrhost): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\6.0.30\System.Collections.NonGeneric.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
'UnrealBuildTool.exe' (CoreCLR: clrhost): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\6.0.30\System.Collections.Concurrent.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
'UnrealBuildTool.exe' (CoreCLR: clrhost): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\6.0.30\System.Threading.Channels.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
'UnrealBuildTool.exe' (CoreCLR: clrhost): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\6.0.30\System.Threading.ThreadPool.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
'UnrealBuildTool.exe' (CoreCLR: clrhost): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\6.0.30\System.Text.RegularExpressions.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
'UnrealBuildTool.exe' (CoreCLR: clrhost): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\6.0.30\System.Memory.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
'UnrealBuildTool.exe' (CoreCLR: clrhost): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\6.0.30\System.Threading.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
'UnrealBuildTool.exe' (CoreCLR: clrhost): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\6.0.30\System.Text.Encoding.Extensions.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
'UnrealBuildTool.exe' (CoreCLR: clrhost): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\6.0.30\System.Runtime.InteropServices.RuntimeInformation.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
'UnrealBuildTool.exe' (CoreCLR: clrhost): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\6.0.30\System.Private.Uri.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
'UnrealBuildTool.exe' (CoreCLR: clrhost): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\6.0.30\System.ComponentModel.TypeConverter.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
'UnrealBuildTool.exe' (CoreCLR: clrhost): Loaded 'C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\UnrealBuildTool\EpicGames.Horde.dll'. Symbols loaded.
'UnrealBuildTool.exe' (CoreCLR: clrhost): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\6.0.30\System.Drawing.Primitives.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
'UnrealBuildTool.exe' (CoreCLR: clrhost): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\6.0.30\System.Xml.ReaderWriter.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
'UnrealBuildTool.exe' (CoreCLR: clrhost): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\6.0.30\System.Private.Xml.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
'UnrealBuildTool.exe' (CoreCLR: clrhost): Loaded 'C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\UnrealBuildTool\EpicGames.UHT.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
'UnrealBuildTool.exe' (CoreCLR: clrhost): Loaded 'C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\UnrealBuildTool\EpicGames.IoHash.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
'UnrealBuildTool.exe' (CoreCLR: clrhost): Loaded 'C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\UnrealBuildTool\EpicGames.OIDC.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
'UnrealBuildTool.exe' (CoreCLR: clrhost): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\6.0.30\System.Runtime.InteropServices.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
'UnrealBuildTool.exe' (CoreCLR: clrhost): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\6.0.30\System.Diagnostics.DiagnosticSource.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
'UnrealBuildTool.exe' (CoreCLR: clrhost): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\6.0.30\System.Diagnostics.Tracing.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
'UnrealBuildTool.exe' (CoreCLR: clrhost): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\6.0.30\System.Text.Encodings.Web.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
'UnrealBuildTool.exe' (CoreCLR: clrhost): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\6.0.30\System.Runtime.Intrinsics.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
'UnrealBuildTool.exe' (CoreCLR: clrhost): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\6.0.30\System.Numerics.Vectors.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
The program '[26492] UnrealBuildTool.exe' has exited with code 1 (0x1).

Are there any specific steps for cloning the gitlab repo that I may not be following?

Other than git clone then generating the project files

image

no, that should be it.

Yeah, its not working with that process. I dont know what can I do, I have like 1 month with this problem

What do you mean by not working? What’s happening? Are you getting errors? What files do you have in the folder?

I’m gonna describe the full process I follow to clone the project.

  1. Clone the repo and this are the files I get

  2. Generate the project files by double-clicking on the uproject

  3. I get these messages and it won’t let me compile from this point


At this point, to avoid anything, I’d better clone the whole repo again and try a different process:

  1. I generate the project files again but this time I don’t try to build the missing modules from here

  2. I open the solution in visual studio 2022. This is my configuration:


  3. I got this screen, the first error I don’t know why, but I was checking the documentation of the second one and installing the visual studio plugin from the marketplace and from GitHub (I have manually created the “Plugins” folder in my project files.

microsoft/vc-ue-extensions: Components for integration between Visual Studio and Unreal Engine. (github.com)

  1. I got this message error when try to debug and run the solution:

This is the error log:

Severity Code Description Project File Line Suppression State Details
Error MSB3073 The command C:\Program Files\Epic Games\UE_5.4\Engine\Build\BatchFiles\Build.bat ToonTanksEditor Win64 Development -Project=C:\Users\juana\Documents\Unreal Engine Projects\ToonTanks\ToonTanks.uproject -WaitMutex -FromMsBuild -architecture=x64 exited with code 6. ToonTanks C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Microsoft\VC\v170\Microsoft.MakeFile.Targets 44
Warning [Upgrade] ToonTanks C:\Users\juana\Documents\Unreal Engine Projects\ToonTanks\Intermediate\ProjectFiles\EXEC 1
Warning [Upgrade] Alternatively you can set this to ‘EngineIncludeOrderVersion.Latest’ to always use the latest include order. This will potentially cause compile errors when integrating new versions of the engine. ToonTanks C:\Users\juana\Documents\Unreal Engine Projects\ToonTanks\Intermediate\ProjectFiles\EXEC 1
Warning [Upgrade] Suppress this message by setting ‘IncludeOrderVersion = EngineIncludeOrderVersion.Latest;’ in ToonTanksEditor.Target.cs. ToonTanks C:\Users\juana\Documents\Unreal Engine Projects\ToonTanks\Intermediate\ProjectFiles\EXEC 1
Warning [Upgrade] IncludeOrderVersion = EngineIncludeOrderVersion.Oldest ToonTanks C:\Users\juana\Documents\Unreal Engine Projects\ToonTanks\Intermediate\ProjectFiles\EXEC 1
Warning [Upgrade] Using backward-compatible include order. The latest version of UE has changed the order of includes, which may require code changes. The current setting is: ToonTanks C:\Users\juana\Documents\Unreal Engine Projects\ToonTanks\Intermediate\ProjectFiles\EXEC 1
Warning [Upgrade] ToonTanks C:\Users\juana\Documents\Unreal Engine Projects\ToonTanks\Intermediate\ProjectFiles\EXEC 1
Warning [Upgrade] ToonTanks C:\Users\juana\Documents\Unreal Engine Projects\ToonTanks\Intermediate\ProjectFiles\EXEC 1
Warning [Upgrade] Suppress this message by setting ‘DefaultBuildSettings = BuildSettingsVersion.V5;’ in ToonTanksEditor.Target.cs, and explicitly overriding settings that differ from the new defaults. ToonTanks C:\Users\juana\Documents\Unreal Engine Projects\ToonTanks\Intermediate\ProjectFiles\EXEC 1
Warning [Upgrade] bValidateFormatStrings = true => Enables compile-time validation of strings+args passed to UE_LOG. (Previously: false). ToonTanks C:\Users\juana\Documents\Unreal Engine Projects\ToonTanks\Intermediate\ProjectFiles\EXEC 1
Warning [Upgrade] WindowsPlatform.bStrictConformanceMode = true => Updates MSVC strict conformance mode to true (Previously: false). ToonTanks C:\Users\juana\Documents\Unreal Engine Projects\ToonTanks\Intermediate\ProjectFiles\EXEC 1
Warning [Upgrade] CppStandard = CppStandardVersion.Default => Updates C++ Standard to C++20 (Previously: CppStandardVersion.Cpp17). ToonTanks C:\Users\juana\Documents\Unreal Engine Projects\ToonTanks\Intermediate\ProjectFiles\EXEC 1
Warning [Upgrade] bLegacyParentIncludePaths = false => Omits module parent folders from include paths to reduce compiler command line length. (Previously: true). ToonTanks C:\Users\juana\Documents\Unreal Engine Projects\ToonTanks\Intermediate\ProjectFiles\EXEC 1
Warning [Upgrade] Using backward-compatible build settings. The latest version of UE sets the following values by default, which may require code changes: ToonTanks C:\Users\juana\Documents\Unreal Engine Projects\ToonTanks\Intermediate\ProjectFiles\EXEC 1
Warning [Upgrade] ToonTanks C:\Users\juana\Documents\Unreal Engine Projects\ToonTanks\Intermediate\ProjectFiles\EXEC 1

Sorry, I forgot you would be getting compilation errors due to engine changes. You would need the following changes

diff --git a/Source/ToonTanks/BasePawn.cpp b/Source/ToonTanks/BasePawn.cpp
index 25dbf3d..011ab27 100644
--- a/Source/ToonTanks/BasePawn.cpp
+++ b/Source/ToonTanks/BasePawn.cpp
@@ -39,7 +39,7 @@ void ABasePawn::HandleDestruction()
 	}
 	if (DeathCameraShakeClass)
 	{
-		GetWorld()->GetFirstPlayerController()->ClientPlayCameraShake(DeathCameraShakeClass);
+		GetWorld()->GetFirstPlayerController()->ClientStartCameraShake(DeathCameraShakeClass);
 	}
 }
 
diff --git a/Source/ToonTanks/BasePawn.h b/Source/ToonTanks/BasePawn.h
index 8559218..d027c00 100644
--- a/Source/ToonTanks/BasePawn.h
+++ b/Source/ToonTanks/BasePawn.h
@@ -47,5 +47,5 @@ private:
 	class USoundBase *DeathSound;
 
 	UPROPERTY(EditAnywhere, Category = "Combat")
-	TSubclassOf<class UCameraShake> DeathCameraShakeClass;
+	TSubclassOf<class UCameraShakeBase> DeathCameraShakeClass;
 };
diff --git a/Source/ToonTanks/Projectile.cpp b/Source/ToonTanks/Projectile.cpp
index 262ecde..2a278d2 100644
--- a/Source/ToonTanks/Projectile.cpp
+++ b/Source/ToonTanks/Projectile.cpp
@@ -68,7 +68,7 @@ void AProjectile::OnHit(UPrimitiveComponent *HitComp, AActor *OtherActor, UPrimi
 		if (HitCameraShakeClass)
 		{
 			// UE 4.25 - ClientPlayCameraShake; UE 4.26+ ClientStartCameraShake
-			GetWorld()->GetFirstPlayerController()->ClientPlayCameraShake(HitCameraShakeClass);
+			GetWorld()->GetFirstPlayerController()->ClientStartCameraShake(HitCameraShakeClass);
 		}
 	}
 	Destroy();
diff --git a/Source/ToonTanks/Projectile.h b/Source/ToonTanks/Projectile.h
index af217b4..b61fd53 100644
--- a/Source/ToonTanks/Projectile.h
+++ b/Source/ToonTanks/Projectile.h
@@ -48,7 +48,7 @@ private:
 
 	// UE 4.25 - UCameraShake; UE 4.26+ UMatineeCameraShake
 	UPROPERTY(EditAnywhere, Category = "Combat")
-	TSubclassOf<class UCameraShake> HitCameraShakeClass;
+	TSubclassOf<class UCameraShakeBase> HitCameraShakeClass;

Ty! I have fixed the errors and rebuild the entire solution, but when I try to run the projects, it seems to be a problem with files or directories. I haven´t touch anything else

Severity Code Description Project File Line Suppression State Details
Error (active) E1696 cannot open source file Components/CapsuleComponent.h ToonTanks C:\Users\juana\Documents\Unreal Engine Projects\ToonTanks\Source\ToonTanks\BasePawn.cpp 4
Error (active) E1696 cannot open source file Components/StaticMeshComponent.h ToonTanks C:\Users\juana\Documents\Unreal Engine Projects\ToonTanks\Source\ToonTanks\BasePawn.cpp 5
Error (active) E1696 cannot open source file Kismet/GameplayStatics.h ToonTanks C:\Users\juana\Documents\Unreal Engine Projects\ToonTanks\Source\ToonTanks\BasePawn.cpp 7
Error (active) E1696 cannot open source file Particles/ParticleSystem.h ToonTanks C:\Users\juana\Documents\Unreal Engine Projects\ToonTanks\Source\ToonTanks\BasePawn.cpp 8
Error (active) E1696 cannot open source file CoreMinimal.h ToonTanks C:\Users\juana\Documents\Unreal Engine Projects\ToonTanks\Source\ToonTanks\BasePawn.h 5
Error (active) E1696 cannot open source file GameFramework/Pawn.h ToonTanks C:\Users\juana\Documents\Unreal Engine Projects\ToonTanks\Source\ToonTanks\BasePawn.h 6
Error (active) E1696 cannot open source file BasePawn.generated.h ToonTanks C:\Users\juana\Documents\Unreal Engine Projects\ToonTanks\Source\ToonTanks\BasePawn.h 7
Error (active) E1696 cannot open source file CoreMinimal.h ToonTanks C:\Users\juana\Documents\Unreal Engine Projects\ToonTanks\Source\ToonTanks\Projectile.h 5
Error (active) E1696 cannot open source file GameFramework/Actor.h ToonTanks C:\Users\juana\Documents\Unreal Engine Projects\ToonTanks\Source\ToonTanks\Projectile.h 6
Error (active) E1696 cannot open source file Projectile.generated.h ToonTanks C:\Users\juana\Documents\Unreal Engine Projects\ToonTanks\Source\ToonTanks\Projectile.h 7
Error (active) E0276 name followed by ‘::’ must be a class or namespace name ToonTanks C:\Users\juana\Documents\Unreal Engine Projects\ToonTanks\Source\ToonTanks\BasePawn.cpp 11
Error (active) E0276 name followed by ‘::’ must be a class or namespace name ToonTanks C:\Users\juana\Documents\Unreal Engine Projects\ToonTanks\Source\ToonTanks\BasePawn.cpp 29
Error (active) E0276 name followed by ‘::’ must be a class or namespace name ToonTanks C:\Users\juana\Documents\Unreal Engine Projects\ToonTanks\Source\ToonTanks\BasePawn.cpp 46
Error (active) E0020 identifier FVector is undefined ToonTanks C:\Users\juana\Documents\Unreal Engine Projects\ToonTanks\Source\ToonTanks\BasePawn.cpp 46
Error (active) E0276 name followed by ‘::’ must be a class or namespace name ToonTanks C:\Users\juana\Documents\Unreal Engine Projects\ToonTanks\Source\ToonTanks\BasePawn.cpp 53
Error (active) E0260 explicit type is missing (‘int’ assumed) ToonTanks C:\Users\juana\Documents\Unreal Engine Projects\ToonTanks\Source\ToonTanks\BasePawn.h 9
Error (active) E0130 expected a ‘{’ ToonTanks C:\Users\juana\Documents\Unreal Engine Projects\ToonTanks\Source\ToonTanks\BasePawn.h 10
Error (active) E0020 identifier GENERATED_BODY is undefined ToonTanks C:\Users\juana\Documents\Unreal Engine Projects\ToonTanks\Source\ToonTanks\BasePawn.h 12
Error (active) E0065 expected a ‘;’ ToonTanks C:\Users\juana\Documents\Unreal Engine Projects\ToonTanks\Source\ToonTanks\BasePawn.h 14
Error (active) E0029 expected an expression ToonTanks C:\Users\juana\Documents\Unreal Engine Projects\ToonTanks\Source\ToonTanks\BasePawn.h 20
Error (active) E0029 expected an expression ToonTanks C:\Users\juana\Documents\Unreal Engine Projects\ToonTanks\Source\ToonTanks\BasePawn.h 24
Error (active) E0020 identifier VisibleAnywhere is undefined ToonTanks C:\Users\juana\Documents\Unreal Engine Projects\ToonTanks\Source\ToonTanks\BasePawn.h 27
Error (active) E0020 identifier BlueprintReadOnly is undefined ToonTanks C:\Users\juana\Documents\Unreal Engine Projects\ToonTanks\Source\ToonTanks\BasePawn.h 27
Error (active) E0020 identifier Category is undefined ToonTanks C:\Users\juana\Documents\Unreal Engine Projects\ToonTanks\Source\ToonTanks\BasePawn.h 27
Error (active) E0020 identifier meta is undefined ToonTanks C:\Users\juana\Documents\Unreal Engine Projects\ToonTanks\Source\ToonTanks\BasePawn.h 27
Error (active) E0020 identifier AllowPrivateAccess is undefined ToonTanks C:\Users\juana\Documents\Unreal Engine Projects\ToonTanks\Source\ToonTanks\BasePawn.h 27
Error (active) E0065 expected a ‘;’ ToonTanks C:\Users\juana\Documents\Unreal Engine Projects\ToonTanks\Source\ToonTanks\BasePawn.h 28
Error (active) E0065 expected a ‘;’ ToonTanks C:\Users\juana\Documents\Unreal Engine Projects\ToonTanks\Source\ToonTanks\BasePawn.h 30
Error (active) E0065 expected a ‘;’ ToonTanks C:\Users\juana\Documents\Unreal Engine Projects\ToonTanks\Source\ToonTanks\BasePawn.h 32
Error (active) E0077 this declaration has no storage class or type specifier ToonTanks C:\Users\juana\Documents\Unreal Engine Projects\ToonTanks\Source\ToonTanks\BasePawn.h 34
Error (active) E0020 identifier VisibleAnywhere is undefined ToonTanks C:\Users\juana\Documents\Unreal Engine Projects\ToonTanks\Source\ToonTanks\BasePawn.h 34
Error (active) E0020 identifier BlueprintReadWrite is undefined ToonTanks C:\Users\juana\Documents\Unreal Engine Projects\ToonTanks\Source\ToonTanks\BasePawn.h 34
Error (active) E0020 identifier Category is undefined ToonTanks C:\Users\juana\Documents\Unreal Engine Projects\ToonTanks\Source\ToonTanks\BasePawn.h 34
Error (active) E0020 identifier meta is undefined ToonTanks C:\Users\juana\Documents\Unreal Engine Projects\ToonTanks\Source\ToonTanks\BasePawn.h 34
Error (active) E0020 identifier AllowPrivateAccess is undefined ToonTanks C:\Users\juana\Documents\Unreal Engine Projects\ToonTanks\Source\ToonTanks\BasePawn.h 34
Error (active) E0065 expected a ‘;’ ToonTanks C:\Users\juana\Documents\Unreal Engine Projects\ToonTanks\Source\ToonTanks\BasePawn.h 35
Error (active) E0077 this declaration has no storage class or type specifier ToonTanks C:\Users\juana\Documents\Unreal Engine Projects\ToonTanks\Source\ToonTanks\BasePawn.h 37
Error (active) E0020 identifier EditAnywhere is undefined ToonTanks C:\Users\juana\Documents\Unreal Engine Projects\ToonTanks\Source\ToonTanks\BasePawn.h 37
Error (active) E0020 identifier BlueprintReadOnly is undefined ToonTanks C:\Users\juana\Documents\Unreal Engine Projects\ToonTanks\Source\ToonTanks\BasePawn.h 37
Error (active) E0020 identifier Category is undefined ToonTanks C:\Users\juana\Documents\Unreal Engine Projects\ToonTanks\Source\ToonTanks\BasePawn.h 37
Error (active) E0020 identifier meta is undefined ToonTanks C:\Users\juana\Documents\Unreal Engine Projects\ToonTanks\Source\ToonTanks\BasePawn.h 37
Error (active) E0020 identifier AllowPrivateAccess is undefined ToonTanks C:\Users\juana\Documents\Unreal Engine Projects\ToonTanks\Source\ToonTanks\BasePawn.h 37
Error (active) E0065 expected a ‘;’ ToonTanks C:\Users\juana\Documents\Unreal Engine Projects\ToonTanks\Source\ToonTanks\BasePawn.h 38
Error (active) E0077 this declaration has no storage class or type specifier ToonTanks C:\Users\juana\Documents\Unreal Engine Projects\ToonTanks\Source\ToonTanks\BasePawn.h 40
Error (active) E0020 identifier EditDefaultsOnly is undefined ToonTanks C:\Users\juana\Documents\Unreal Engine Projects\ToonTanks\Source\ToonTanks\BasePawn.h 40
Error (active) E0020 identifier Category is undefined ToonTanks C:\Users\juana\Documents\Unreal Engine Projects\ToonTanks\Source\ToonTanks\BasePawn.h 40
Error (active) E0065 expected a ‘;’ ToonTanks C:\Users\juana\Documents\Unreal Engine Projects\ToonTanks\Source\ToonTanks\BasePawn.h 41
Error (active) E0077 this declaration has no storage class or type specifier ToonTanks C:\Users\juana\Documents\Unreal Engine Projects\ToonTanks\Source\ToonTanks\BasePawn.h 43
Error (active) E0020 identifier EditAnywhere is undefined ToonTanks C:\Users\juana\Documents\Unreal Engine Projects\ToonTanks\Source\ToonTanks\BasePawn.h 43
Error (active) E0020 identifier Category is undefined ToonTanks C:\Users\juana\Documents\Unreal Engine Projects\ToonTanks\Source\ToonTanks\BasePawn.h 43
Error (active) E0065 expected a ‘;’ ToonTanks C:\Users\juana\Documents\Unreal Engine Projects\ToonTanks\Source\ToonTanks\BasePawn.h 44
Error (active) E0077 this declaration has no storage class or type specifier ToonTanks C:\Users\juana\Documents\Unreal Engine Projects\ToonTanks\Source\ToonTanks\BasePawn.h 46
Error (active) E0020 identifier EditAnywhere is undefined ToonTanks C:\Users\juana\Documents\Unreal Engine Projects\ToonTanks\Source\ToonTanks\BasePawn.h 46
Error (active) E0020 identifier Category is undefined ToonTanks C:\Users\juana\Documents\Unreal Engine Projects\ToonTanks\Source\ToonTanks\BasePawn.h 46
Error (active) E0065 expected a ‘;’ ToonTanks C:\Users\juana\Documents\Unreal Engine Projects\ToonTanks\Source\ToonTanks\BasePawn.h 47
Error (active) E0077 this declaration has no storage class or type specifier ToonTanks C:\Users\juana\Documents\Unreal Engine Projects\ToonTanks\Source\ToonTanks\BasePawn.h 49
Error (active) E0020 identifier EditAnywhere is undefined ToonTanks C:\Users\juana\Documents\Unreal Engine Projects\ToonTanks\Source\ToonTanks\BasePawn.h 49
Error (active) E0020 identifier Category is undefined ToonTanks C:\Users\juana\Documents\Unreal Engine Projects\ToonTanks\Source\ToonTanks\BasePawn.h 49
Error (active) E0065 expected a ‘;’ ToonTanks C:\Users\juana\Documents\Unreal Engine Projects\ToonTanks\Source\ToonTanks\BasePawn.h 50
Error (active) E0169 expected a declaration ToonTanks C:\Users\juana\Documents\Unreal Engine Projects\ToonTanks\Source\ToonTanks\BasePawn.h 51
Error (active) E0260 explicit type is missing (‘int’ assumed) ToonTanks C:\Users\juana\Documents\Unreal Engine Projects\ToonTanks\Source\ToonTanks\Projectile.h 11
Error (active) E0130 expected a ‘{’ ToonTanks C:\Users\juana\Documents\Unreal Engine Projects\ToonTanks\Source\ToonTanks\Projectile.h 12
Error (active) E0020 identifier GENERATED_BODY is undefined ToonTanks C:\Users\juana\Documents\Unreal Engine Projects\ToonTanks\Source\ToonTanks\Projectile.h 14
Error (active) E0065 expected a ‘;’ ToonTanks C:\Users\juana\Documents\Unreal Engine Projects\ToonTanks\Source\ToonTanks\Projectile.h 16
Error (active) E0029 expected an expression ToonTanks C:\Users\juana\Documents\Unreal Engine Projects\ToonTanks\Source\ToonTanks\Projectile.h 20
Error (active) E0029 expected an expression ToonTanks C:\Users\juana\Documents\Unreal Engine Projects\ToonTanks\Source\ToonTanks\Projectile.h 24
Error (active) E0020 identifier VisibleAnywhere is undefined ToonTanks C:\Users\juana\Documents\Unreal Engine Projects\ToonTanks\Source\ToonTanks\Projectile.h 28
Error (active) E0020 identifier Category is undefined ToonTanks C:\Users\juana\Documents\Unreal Engine Projects\ToonTanks\Source\ToonTanks\Projectile.h 28
Error (active) E0065 expected a ‘;’ ToonTanks C:\Users\juana\Documents\Unreal Engine Projects\ToonTanks\Source\ToonTanks\Projectile.h 29
Error (active) E0020 identifier UFUNCTION is undefined ToonTanks C:\Users\juana\Documents\Unreal Engine Projects\ToonTanks\Source\ToonTanks\Projectile.h 31
Error (active) E0065 expected a ‘;’ ToonTanks C:\Users\juana\Documents\Unreal Engine Projects\ToonTanks\Source\ToonTanks\Projectile.h 32
Error (active) E0020 identifier EditAnywhere is undefined ToonTanks C:\Users\juana\Documents\Unreal Engine Projects\ToonTanks\Source\ToonTanks\Projectile.h 34
Error (active) E0065 expected a ‘;’ ToonTanks C:\Users\juana\Documents\Unreal Engine Projects\ToonTanks\Source\ToonTanks\Projectile.h 35
Warning [Upgrade] ToonTanks C:\Users\juana\Documents\Unreal Engine Projects\ToonTanks\Intermediate\ProjectFiles\EXEC 1
Warning [Upgrade] Using backward-compatible build settings. The latest version of UE sets the following values by default, which may require code changes: ToonTanks C:\Users\juana\Documents\Unreal Engine Projects\ToonTanks\Intermediate\ProjectFiles\EXEC 1
Warning [Upgrade] bLegacyParentIncludePaths = false => Omits module parent folders from include paths to reduce compiler command line length. (Previously: true). ToonTanks C:\Users\juana\Documents\Unreal Engine Projects\ToonTanks\Intermediate\ProjectFiles\EXEC 1
Warning [Upgrade] CppStandard = CppStandardVersion.Default => Updates C++ Standard to C++20 (Previously: CppStandardVersion.Cpp17). ToonTanks C:\Users\juana\Documents\Unreal Engine Projects\ToonTanks\Intermediate\ProjectFiles\EXEC 1
Warning [Upgrade] WindowsPlatform.bStrictConformanceMode = true => Updates MSVC strict conformance mode to true (Previously: false). ToonTanks C:\Users\juana\Documents\Unreal Engine Projects\ToonTanks\Intermediate\ProjectFiles\EXEC 1
Warning [Upgrade] bValidateFormatStrings = true => Enables compile-time validation of strings+args passed to UE_LOG. (Previously: false). ToonTanks C:\Users\juana\Documents\Unreal Engine Projects\ToonTanks\Intermediate\ProjectFiles\EXEC 1
Warning [Upgrade] Suppress this message by setting ‘DefaultBuildSettings = BuildSettingsVersion.V5;’ in ToonTanksEditor.Target.cs, and explicitly overriding settings that differ from the new defaults. ToonTanks C:\Users\juana\Documents\Unreal Engine Projects\ToonTanks\Intermediate\ProjectFiles\EXEC 1
Warning [Upgrade] ToonTanks C:\Users\juana\Documents\Unreal Engine Projects\ToonTanks\Intermediate\ProjectFiles\EXEC 1
Warning [Upgrade] ToonTanks C:\Users\juana\Documents\Unreal Engine Projects\ToonTanks\Intermediate\ProjectFiles\EXEC 1
Warning [Upgrade] Using backward-compatible include order. The latest version of UE has changed the order of includes, which may require code changes. The current setting is: ToonTanks C:\Users\juana\Documents\Unreal Engine Projects\ToonTanks\Intermediate\ProjectFiles\EXEC 1
Warning [Upgrade] IncludeOrderVersion = EngineIncludeOrderVersion.Oldest ToonTanks C:\Users\juana\Documents\Unreal Engine Projects\ToonTanks\Intermediate\ProjectFiles\EXEC 1
Warning [Upgrade] Suppress this message by setting ‘IncludeOrderVersion = EngineIncludeOrderVersion.Latest;’ in ToonTanksEditor.Target.cs. ToonTanks C:\Users\juana\Documents\Unreal Engine Projects\ToonTanks\Intermediate\ProjectFiles\EXEC 1
Warning [Upgrade] Alternatively you can set this to ‘EngineIncludeOrderVersion.Latest’ to always use the latest include order. This will potentially cause compile errors when integrating new versions of the engine. ToonTanks C:\Users\juana\Documents\Unreal Engine Projects\ToonTanks\Intermediate\ProjectFiles\EXEC 1
Warning [Upgrade] ToonTanks C:\Users\juana\Documents\Unreal Engine Projects\ToonTanks\Intermediate\ProjectFiles\EXEC 1
Error MSB3073 The command C:\Program Files\Epic Games\UE_5.4\Engine\Build\BatchFiles\Build.bat ToonTanksEditor Win64 Development -Project=C:\Users\juana\Documents\Unreal Engine Projects\ToonTanks\ToonTanks.uproject -WaitMutex -FromMsBuild -architecture=x64 exited with code 6. ToonTanks C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Microsoft\VC\v170\Microsoft.MakeFile.Targets 44

To be clear, what do you mean by this? And do you experience the same issue by updating Visual Studio?

I mean I clicked “Local Windows Debuger” like the image bellow

I have updated the Visual Studio and still not working

I changed from local windows debuger to UnrealBuildTool and this is the log im getting:

'UnrealBuildTool.exe' (CoreCLR: DefaultDomain): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\6.0.30\System.Private.CoreLib.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
'UnrealBuildTool.exe' (CoreCLR: clrhost): Loaded 'C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
Symbols for the module 'UnrealBuildTool.dll' were not loaded.

1. Use a debug build configuration or disable the debug option 'Enable Just My Code'. 
2. Check the 'Symbols' settings under debugging options.'UnrealBuildTool.exe' (CoreCLR: clrhost): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\6.0.30\System.Runtime.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
'UnrealBuildTool.exe' (CoreCLR: clrhost): Loaded 'C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\UnrealBuildTool\EpicGames.Core.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
'UnrealBuildTool.exe' (CoreCLR: clrhost): Loaded 'C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\UnrealBuildTool\OpenTracing.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
'UnrealBuildTool.exe' (CoreCLR: clrhost): Loaded 'C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\UnrealBuildTool\Microsoft.Extensions.Logging.Abstractions.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
'UnrealBuildTool.exe' (CoreCLR: clrhost): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\6.0.30\System.Diagnostics.TraceSource.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
'UnrealBuildTool.exe' (CoreCLR: clrhost): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\6.0.30\System.Collections.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
'UnrealBuildTool.exe' (CoreCLR: clrhost): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\6.0.30\netstandard.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
'UnrealBuildTool.exe' (CoreCLR: clrhost): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\6.0.30\System.Text.Json.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
'UnrealBuildTool.exe' (CoreCLR: clrhost): Loaded 'C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\UnrealBuildTool\EpicGames.Build.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
'UnrealBuildTool.exe' (CoreCLR: clrhost): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\6.0.30\System.Text.Encoding.CodePages.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
'UnrealBuildTool.exe' (CoreCLR: clrhost): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\6.0.30\System.Diagnostics.Process.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
'UnrealBuildTool.exe' (CoreCLR: clrhost): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\6.0.30\System.ComponentModel.Primitives.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
'UnrealBuildTool.exe' (CoreCLR: clrhost): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\6.0.30\System.Linq.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
'UnrealBuildTool.exe' (CoreCLR: clrhost): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\6.0.30\System.Console.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
'UnrealBuildTool.exe' (CoreCLR: clrhost): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\6.0.30\System.Collections.NonGeneric.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
'UnrealBuildTool.exe' (CoreCLR: clrhost): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\6.0.30\System.Collections.Concurrent.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
'UnrealBuildTool.exe' (CoreCLR: clrhost): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\6.0.30\System.Threading.Channels.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
'UnrealBuildTool.exe' (CoreCLR: clrhost): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\6.0.30\System.Threading.ThreadPool.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
'UnrealBuildTool.exe' (CoreCLR: clrhost): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\6.0.30\System.Text.RegularExpressions.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
'UnrealBuildTool.exe' (CoreCLR: clrhost): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\6.0.30\System.Memory.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
'UnrealBuildTool.exe' (CoreCLR: clrhost): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\6.0.30\System.Threading.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
'UnrealBuildTool.exe' (CoreCLR: clrhost): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\6.0.30\System.Text.Encoding.Extensions.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
'UnrealBuildTool.exe' (CoreCLR: clrhost): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\6.0.30\System.Runtime.InteropServices.RuntimeInformation.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
'UnrealBuildTool.exe' (CoreCLR: clrhost): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\6.0.30\System.Private.Uri.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
'UnrealBuildTool.exe' (CoreCLR: clrhost): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\6.0.30\System.ComponentModel.TypeConverter.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
'UnrealBuildTool.exe' (CoreCLR: clrhost): Loaded 'C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\UnrealBuildTool\EpicGames.Horde.dll'. Symbols loaded.
'UnrealBuildTool.exe' (CoreCLR: clrhost): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\6.0.30\System.Drawing.Primitives.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
'UnrealBuildTool.exe' (CoreCLR: clrhost): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\6.0.30\System.Xml.ReaderWriter.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
'UnrealBuildTool.exe' (CoreCLR: clrhost): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\6.0.30\System.Private.Xml.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
'UnrealBuildTool.exe' (CoreCLR: clrhost): Loaded 'C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\UnrealBuildTool\EpicGames.UHT.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
'UnrealBuildTool.exe' (CoreCLR: clrhost): Loaded 'C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\UnrealBuildTool\EpicGames.IoHash.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
'UnrealBuildTool.exe' (CoreCLR: clrhost): Loaded 'C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\UnrealBuildTool\EpicGames.OIDC.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
'UnrealBuildTool.exe' (CoreCLR: clrhost): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\6.0.30\System.Runtime.InteropServices.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
'UnrealBuildTool.exe' (CoreCLR: clrhost): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\6.0.30\System.Diagnostics.DiagnosticSource.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
'UnrealBuildTool.exe' (CoreCLR: clrhost): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\6.0.30\System.Diagnostics.Tracing.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
'UnrealBuildTool.exe' (CoreCLR: clrhost): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\6.0.30\System.Text.Encodings.Web.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
'UnrealBuildTool.exe' (CoreCLR: clrhost): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\6.0.30\System.Runtime.Intrinsics.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
'UnrealBuildTool.exe' (CoreCLR: clrhost): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\6.0.30\System.Numerics.Vectors.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
The program '[2932] UnrealBuildTool.exe' has exited with code 1 (0x1).

And the other question?

Oh, that was a misspelling error, I just wanna say that when I try to build the ToonTanks or when I try to run the Local Windows Debuger, I got those errors

Are you sure you’re using the latest version of VS as mine looks like this

image

note the ToonTanks part isn’t the sane.

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