Engine and proyect load failed with Rider or Visual Studio

I’ve got the same issue, I’m glad it’s just some weird project setting that has come as a result of “transferring” the project from UE4 to UE5 LOL. I thought something was wrong with mine.

Personally, I’ve got some weird state where UE5 was able to build the solution unlike Visual Studio. I ignored this but this later resulted in C++ classes disappearing from UE5 and thus breaking blueprints that were inheriting from them. I’m now stuck because the classes do not appear as an option to link the blueprints again… FUN.

I’ll just go follow another course, shame.

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