First mention: I am using Version: 4.23.0-8386587+++UE4+Release-4.23
After doing lecture 218. DotProduct() Vector Operator my enemy tank falls through the world. If I turn off the NavMeshBoundsVolume layer the enemy tank stays in the world and still shoots. Sometimes when I run with the mesh on the enemy tank will start to move and then fall through the world. So, the operator is working but I feel like I might be missing some including files. I did include the “Math/Vector.h” and that seemed to get the tanking moving when it does stay in the world. Has anyone else encountered this problem? I haven’t been researching this problem for very long so if I do find a solution I will respond to my post in hopes of helping others. Thank you for your time