Error Packaging !!
Zip Project Task (Windows): RunUAT.bat ERROR: Visual studio and/or AutomationTool.csproj was not found, nor was Engine\Binaries\DotNET\AutomationTool.exe. Canāt run the automation tool.
UATHelper: Zip Project Task (Windows): BUILD FAILED
Thanks @DanM a lot but i donāt think only the acceleration is the main problem.
Look to my video
I reduced the acceleration but the problem still existing yet.
Sometimes it is working correctly and other not, i donāt know why does this is out of control status !!
I still searching the solution for that in this and other communities and finding that many suffer the same problem like me.
Ok Mr @DanM like you, now iām using 100 for acceleration but it seems super slow and i think is that illogical in real world which the missiles should be very fast. [Look to my video next]
In other worlds why should i control and reduce the speed to solve this problem !! Is there other solution to overcome that ā¦
I used DrawDebugLine to represent the direction of the missile so the first missile i fired worked good but the second one make illogical green line of directions Why !!? for more look to video
I know that one I gave you was working correctly.
I did not use GetSafeNormal with Direction.
But I made some changes in the function of ReGuidingMissile that shown in code above. The main change was by adding GetSafeNormal and unfortunately it made illogical behavior.
Unfortunately, The problem still existing
I note something strange ā¦ if we left the local direction of the tank in the same direction of the World then it will work fine, but if we rotate the local direction of tank a little bit according to World it makes that error behavior.